commit | b8eb2e89edf914caf5479baeffcb670d3e93f496 | [log] [tgz] |
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author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Mar 28 13:46:42 2013 +0000 |
committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Mar 28 13:46:42 2013 +0000 |
tree | 328527b349cf6cc24c07be4f466ebe35a34c230f | |
parent | 51c81123afbf9a09fda43ca2d287fcf4f5593e9c [diff] |
Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess. This will make it possible to init a TextureSampler without a texture or a specific config. Also unify two separate bitfields of color components in GPU code. Review URL: https://codereview.chromium.org/13121002 git-svn-id: http://skia.googlecode.com/svn/trunk@8428 2bbb7eff-a529-9590-31e7-b0007b416f81