Merge GrGLSLShaderVar and GrShaderVar
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087
Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/glsl/GrGLSLBlend.cpp b/src/gpu/glsl/GrGLSLBlend.cpp
index da73b66..e9a9f50 100644
--- a/src/gpu/glsl/GrGLSLBlend.cpp
+++ b/src/gpu/glsl/GrGLSLBlend.cpp
@@ -124,8 +124,8 @@
static void add_lum_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setLumFunction) {
// Emit a helper that gets the luminance of a color.
SkString getFunction;
- GrGLSLShaderVar getLumArgs[] = {
- GrGLSLShaderVar("color", kVec3f_GrSLType),
+ GrShaderVar getLumArgs[] = {
+ GrShaderVar("color", kVec3f_GrSLType),
};
SkString getLumBody("return dot(vec3(0.3, 0.59, 0.11), color);");
fsBuilder->emitFunction(kFloat_GrSLType,
@@ -135,10 +135,10 @@
&getFunction);
// Emit the set luminance function.
- GrGLSLShaderVar setLumArgs[] = {
- GrGLSLShaderVar("hueSat", kVec3f_GrSLType),
- GrGLSLShaderVar("alpha", kFloat_GrSLType),
- GrGLSLShaderVar("lumColor", kVec3f_GrSLType),
+ GrShaderVar setLumArgs[] = {
+ GrShaderVar("hueSat", kVec3f_GrSLType),
+ GrShaderVar("alpha", kFloat_GrSLType),
+ GrShaderVar("lumColor", kVec3f_GrSLType),
};
SkString setLumBody;
setLumBody.printf("float diff = %s(lumColor - hueSat);", getFunction.c_str());
@@ -169,7 +169,7 @@
static void add_sat_function(GrGLSLFragmentBuilder* fsBuilder, SkString* setSatFunction) {
// Emit a helper that gets the saturation of a color
SkString getFunction;
- GrGLSLShaderVar getSatArgs[] = { GrGLSLShaderVar("color", kVec3f_GrSLType) };
+ GrShaderVar getSatArgs[] = { GrShaderVar("color", kVec3f_GrSLType) };
SkString getSatBody;
getSatBody.printf("return max(max(color.r, color.g), color.b) - "
"min(min(color.r, color.g), color.b);");
@@ -184,11 +184,11 @@
// problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b are the
// adjusted min, mid, and max inputs, respectively.
SkString helperFunction;
- GrGLSLShaderVar helperArgs[] = {
- GrGLSLShaderVar("minComp", kFloat_GrSLType),
- GrGLSLShaderVar("midComp", kFloat_GrSLType),
- GrGLSLShaderVar("maxComp", kFloat_GrSLType),
- GrGLSLShaderVar("sat", kFloat_GrSLType),
+ GrShaderVar helperArgs[] = {
+ GrShaderVar("minComp", kFloat_GrSLType),
+ GrShaderVar("midComp", kFloat_GrSLType),
+ GrShaderVar("maxComp", kFloat_GrSLType),
+ GrShaderVar("sat", kFloat_GrSLType),
};
static const char kHelperBody[] = "if (minComp < maxComp) {"
"vec3 result;"
@@ -205,9 +205,9 @@
kHelperBody,
&helperFunction);
- GrGLSLShaderVar setSatArgs[] = {
- GrGLSLShaderVar("hueLumColor", kVec3f_GrSLType),
- GrGLSLShaderVar("satColor", kVec3f_GrSLType),
+ GrShaderVar setSatArgs[] = {
+ GrShaderVar("hueLumColor", kVec3f_GrSLType),
+ GrShaderVar("satColor", kVec3f_GrSLType),
};
const char* helpFunc = helperFunction.c_str();
SkString setSatBody;