commit | 99a5ac0b67a14048a1db3f429878775854d29397 | [log] [tgz] |
---|---|---|
author | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Tue Apr 10 19:26:38 2012 +0000 |
committer | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Tue Apr 10 19:26:38 2012 +0000 |
tree | cdff6a93c8570163d6c29956a3106c09625146cb | |
parent | 43e384bbe5d1940d3a7a6f1648262366818a7dce [diff] [blame] |
Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs http://codereview.appspot.com/5988071/ git-svn-id: http://skia.googlecode.com/svn/trunk@3647 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h index 398a2fc..928b50e 100644 --- a/src/gpu/gl/GrGpuGL.h +++ b/src/gpu/gl/GrGpuGL.h
@@ -233,6 +233,8 @@ GrGLuint texID, GrGLRenderTarget::Desc* desc); + void fillInConfigRenderableTable(); + friend class GrGLVertexBuffer; friend class GrGLIndexBuffer; friend class GrGLTexture;