/*#pragma settings NoGSInvocationsSupport*/ | |
layout(points) in; | |
layout(invocations = 2) in; | |
layout(line_strip, max_vertices = 2) out; | |
void test() { | |
sk_Position = sk_in[0].sk_Position + float4(0.5, 0, 0, sk_InvocationID); | |
EmitVertex(); | |
} | |
void main() { | |
test(); | |
sk_Position = sk_in[0].sk_Position + float4(-0.5, 0, 0, sk_InvocationID); | |
EmitVertex(); | |
} |