| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMtlPipelineStateBuilder_DEFINED |
| #define GrMtlPipelineStateBuilder_DEFINED |
| |
| #include "GrPipeline.h" |
| #include "GrProgramDesc.h" |
| #include "GrMtlUniformHandler.h" |
| #include "GrMtlVaryingHandler.h" |
| #include "SkSLCompiler.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| |
| #import <metal/metal.h> |
| |
| class GrMtlGpu; |
| class GrMtlPipelineState; |
| |
| class GrMtlPipelineStateBuilder : public GrGLSLProgramBuilder { |
| public: |
| static GrMtlPipelineState* CreatePipelineState(const GrPrimitiveProcessor&, |
| const GrTextureProxy* const primProcProxies[], |
| const GrPipeline&, |
| GrProgramDesc*, |
| GrMtlGpu*); |
| |
| private: |
| GrMtlPipelineStateBuilder(const GrPrimitiveProcessor&, |
| const GrTextureProxy* const primProcProxies[], |
| const GrPipeline&, |
| GrProgramDesc*, GrMtlGpu*); |
| |
| const GrCaps* caps() const override; |
| |
| GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } |
| |
| const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } |
| |
| GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } |
| |
| void finalizeFragmentOutputColor(GrShaderVar& outputColor) override; |
| |
| void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override; |
| |
| id<MTLLibrary> createMtlShaderLibrary(const GrGLSLShaderBuilder& builder, |
| SkSL::Program::Kind kind, |
| const SkSL::Program::Settings& settings, |
| GrProgramDesc* desc); |
| |
| GrMtlPipelineState* finalize(const GrPrimitiveProcessor&, const GrPipeline&, GrProgramDesc*); |
| |
| GrMtlGpu* fGpu; |
| GrMtlUniformHandler fUniformHandler; |
| GrMtlVaryingHandler fVaryingHandler; |
| |
| typedef GrGLSLProgramBuilder INHERITED; |
| }; |
| #endif |