Use shader based blending to clamp kPlus mode w/F16
Bug: skia:6173
Change-Id: I21042d484d9a7b3eee04aa3301d9793d00ad6908
Reviewed-on: https://skia-review.googlesource.com/48183
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrProcessorSet.h b/src/gpu/GrProcessorSet.h
index 05d0a59..b61980b 100644
--- a/src/gpu/GrProcessorSet.h
+++ b/src/gpu/GrProcessorSet.h
@@ -141,7 +141,8 @@
*/
Analysis finalize(const GrProcessorAnalysisColor& colorInput,
const GrProcessorAnalysisCoverage coverageInput, const GrAppliedClip*,
- bool isMixedSamples, const GrCaps&, GrColor* inputColorOverride);
+ bool isMixedSamples, const GrCaps&, GrPixelConfigIsClamped,
+ GrColor* inputColorOverride);
bool isFinalized() const { return SkToBool(kFinalized_Flag & fFlags); }