Add kAAHairline to GpuPathRenderers
With the upcoming ccpr stroking, this will no longer be the only path
renderer that can handle hairlines.
Bug: skia:
Change-Id: I45b30ccd578bee1388a3a07a234af76a19768de6
Reviewed-on: https://skia-review.googlesource.com/142272
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/tools/flags/SkCommonFlags.cpp b/tools/flags/SkCommonFlags.cpp
index 459f655..9a8194c 100644
--- a/tools/flags/SkCommonFlags.cpp
+++ b/tools/flags/SkCommonFlags.cpp
@@ -161,10 +161,10 @@
DEFINE_bool(noGS, false, "Disables support for geometry shaders.");
-DEFINE_string(pr, "default",
+DEFINE_string(pr, "all",
"Set of enabled gpu path renderers. Defined as a list of: "
- "[~]all [~]default [~]dashline [~]nvpr [~]aaconvex "
- "[~]aalinearizing [~]small [~]tess]");
+ "[~]none [~]dashline [~]nvpr [~]ccpr [~]aahairline [~]aaconvex [~]aalinearizing "
+ "[~]small [~]tess] [~]all");
void SetCtxOptionsFromCommonFlags(GrContextOptions* ctxOptions) {
static std::unique_ptr<SkExecutor> gGpuExecutor = (0 != FLAGS_gpuThreads)