Add support for vertex and geometry shader textures
Adds a visibility bitfield to GrTextureAccess that controls in which
shaders the texture should be accessible. Also adds caps and
validation to ensure we don't exceed texture limits.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1782583002
Review URL: https://codereview.chromium.org/1782583002
diff --git a/src/gpu/vk/GrVkTexture.cpp b/src/gpu/vk/GrVkTexture.cpp
index c8247ca..5c4c3bd 100644
--- a/src/gpu/vk/GrVkTexture.cpp
+++ b/src/gpu/vk/GrVkTexture.cpp
@@ -20,7 +20,8 @@
const GrVkImageView* view)
: GrSurface(gpu, lifeCycle, desc)
, GrVkImage(imageResource)
- , INHERITED(gpu, lifeCycle, desc, false) // false because we don't upload MIP data in Vk yet
+ , INHERITED(gpu, lifeCycle, desc, kSampler2D_GrSLType,
+ false) // false because we don't upload MIP data in Vk yet
, fTextureView(view) {
this->registerWithCache();
}
@@ -34,7 +35,8 @@
Derived)
: GrSurface(gpu, lifeCycle, desc)
, GrVkImage(imageResource)
- , INHERITED(gpu, lifeCycle, desc, false) // false because we don't upload MIP data in Vk yet
+ , INHERITED(gpu, lifeCycle, desc, kSampler2D_GrSLType,
+ false) // false because we don't upload MIP data in Vk yet
, fTextureView(view) {}