Style bikeshed - remove extraneous whitespace

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002

Review URL: https://codereview.chromium.org/1842753002
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index ae1a8d3..075ce16 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -727,4 +727,3 @@
     } while (nullptr == gp);
     return gp;
 }
-
diff --git a/src/gpu/effects/GrCoverageSetOpXP.cpp b/src/gpu/effects/GrCoverageSetOpXP.cpp
index 8c98c6c..c1c9425 100644
--- a/src/gpu/effects/GrCoverageSetOpXP.cpp
+++ b/src/gpu/effects/GrCoverageSetOpXP.cpp
@@ -1,4 +1,3 @@
-
 /*
  * Copyright 2014 Google Inc.
  *
@@ -113,7 +112,7 @@
                                     GrColor* color,
                                     const GrCaps& caps) const {
     // We never look at the color input
-    return GrXferProcessor::kIgnoreColor_OptFlag; 
+    return GrXferProcessor::kIgnoreColor_OptFlag;
 }
 
 void CoverageSetOpXP::onGetBlendInfo(GrXferProcessor::BlendInfo* blendInfo) const {
@@ -168,10 +167,10 @@
     bool invertCoverage() const { return fInvertCoverage; }
 
 private:
-    GrXferProcessor::OptFlags onGetOptimizations(const GrPipelineOptimizations&, bool, GrColor*, 
+    GrXferProcessor::OptFlags onGetOptimizations(const GrPipelineOptimizations&, bool, GrColor*,
                                                  const GrCaps&) const override {
         // We never look at the color input
-        return GrXferProcessor::kIgnoreColor_OptFlag; 
+        return GrXferProcessor::kIgnoreColor_OptFlag;
     }
 
     void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
@@ -342,4 +341,3 @@
     bool invertCoverage = !d->fRenderTarget->hasMixedSamples() && d->fRandom->nextBool();
     return GrCoverageSetOpXPFactory::Create(regionOp, invertCoverage);
 }
-
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 344c125..344b93f 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -267,7 +267,7 @@
 
     const char* name() const override { return "DashBatch"; }
 
-    void computePipelineOptimizations(GrInitInvariantOutput* color, 
+    void computePipelineOptimizations(GrInitInvariantOutput* color,
                                       GrInitInvariantOutput* coverage,
                                       GrBatchToXPOverrides* overrides) const override {
         // When this is called on a batch, there is only one geometry bundle
diff --git a/src/gpu/effects/GrDashingEffect.h b/src/gpu/effects/GrDashingEffect.h
index eaa0d0d..d67a63e 100644
--- a/src/gpu/effects/GrDashingEffect.h
+++ b/src/gpu/effects/GrDashingEffect.h
@@ -1,4 +1,3 @@
-
 /*
  * Copyright 2014 Google Inc.
  *
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
index 937bea8..7d776e7 100644
--- a/src/gpu/effects/GrDisableColorXP.cpp
+++ b/src/gpu/effects/GrDisableColorXP.cpp
@@ -107,4 +107,3 @@
 const GrXPFactory* GrDisableColorXPFactory::TestCreate(GrProcessorTestData*) {
     return GrDisableColorXPFactory::Create();
 }
-
diff --git a/src/gpu/effects/GrDisableColorXP.h b/src/gpu/effects/GrDisableColorXP.h
index 21e6932..3182eef6 100644
--- a/src/gpu/effects/GrDisableColorXP.h
+++ b/src/gpu/effects/GrDisableColorXP.h
@@ -47,4 +47,3 @@
 };
 
 #endif
-
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 2182a11..7d474a1 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -95,7 +95,7 @@
         vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
                                  atlas->width(), atlas->height(),
                                  dfTexEffect.inTextureCoords()->fName);
-        
+
         // Use highp to work around aliasing issues
         fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
                                                                  kHigh_GrSLPrecision));
@@ -116,7 +116,7 @@
         fragBuilder->codeAppend("float afwidth;");
         if (isUniformScale) {
             // For uniform scale, we adjust for the effect of the transformation on the distance
-            // by using the length of the gradient of the t coordinate in the y direction. 
+            // by using the length of the gradient of the t coordinate in the y direction.
             // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space.
             // We use the y gradient because there is a bug in the Mali 400 in the x direction.
 
@@ -356,7 +356,7 @@
         bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
         if (isUniformScale) {
             // For uniform scale, we adjust for the effect of the transformation on the distance
-            // by using the length of the gradient of the t coordinate in the y direction. 
+            // by using the length of the gradient of the t coordinate in the y direction.
             // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space.
             // We use the y gradient because there is a bug in the Mali 400 in the x direction.
 
@@ -403,7 +403,7 @@
         SkASSERT(fTextureSizeUni.isValid());
 
         GrTexture* texture = proc.texture(0);
-        if (texture->width() != fTextureSize.width() || 
+        if (texture->width() != fTextureSize.width() ||
             texture->height() != fTextureSize.height()) {
             fTextureSize = SkISize::Make(texture->width(), texture->height());
             pdman.set2f(fTextureSizeUni,
@@ -645,8 +645,8 @@
         // trade-off between quality and speed.
         fragBuilder->codeAppend("float afwidth;");
         if (isSimilarity) {
-            // For similarity transform (uniform scale-only is a subset of this), we adjust for the 
-            // effect of the transformation on the distance by using the length of the gradient of 
+            // For similarity transform (uniform scale-only is a subset of this), we adjust for the
+            // effect of the transformation on the distance by using the length of the gradient of
             // the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel
             // space to pixel space.
 
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.h b/src/gpu/effects/GrDistanceFieldGeoProc.h
index 765a531..05fffa5 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.h
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.h
@@ -24,7 +24,7 @@
     kPortrait_DistanceFieldEffectFlag   = 0x10,   // lcd display is in portrait mode (not used yet)
 
     kInvalid_DistanceFieldEffectFlag    = 0x80,   // invalid state (for initialization)
-    
+
     kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag |
                                             kScaleOnly_DistanceFieldEffectFlag,
     // The subset of the flags relevant to GrDistanceFieldA8TextGeoProc
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 1dd96a4..21af535 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -76,7 +76,7 @@
             GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
             int offset = y*kWidth + x;
 
-            fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4, 
+            fragBuilder->codeAppendf("float k = %s[%d]%s;", kernel, offset / 4,
                                      kVecSuffix[offset & 0x3]);
             SkString coord;
             coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index d1059c7..733e552 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -519,7 +519,7 @@
     SkXfermode::Mode getXfermode() const { return fXfermode; }
 
 private:
-    GrXferProcessor::OptFlags onGetOptimizations(const GrPipelineOptimizations&, bool, GrColor*, 
+    GrXferProcessor::OptFlags onGetOptimizations(const GrPipelineOptimizations&, bool, GrColor*,
                                                  const GrCaps&) const override {
         return kNone_OptFlags;
     }
@@ -755,7 +755,7 @@
         }
         blendFormula = get_lcd_blend_formula(optimizations.fCoveragePOI, fXfermode);
     } else {
-        blendFormula = get_blend_formula(optimizations.fColorPOI, optimizations.fCoveragePOI, 
+        blendFormula = get_blend_formula(optimizations.fColorPOI, optimizations.fCoveragePOI,
                                          hasMixedSamples, fXfermode);
     }
 
@@ -804,7 +804,7 @@
     if (caps.shaderCaps()->dualSourceBlendingSupport()) {
         return false;
     }
-    
+
     // When we have four channel coverage we always need to read the dst in order to correctly
     // blend. The one exception is when we are using srcover mode and we know the input color into
     // the XP.
@@ -818,7 +818,7 @@
     }
     // We fallback on the shader XP when the blend formula would use dual source blending but we
     // don't have support for it.
-    return get_blend_formula(optimizations.fColorPOI, optimizations.fCoveragePOI, hasMixedSamples, 
+    return get_blend_formula(optimizations.fColorPOI, optimizations.fCoveragePOI, hasMixedSamples,
                              fXfermode).hasSecondaryOutput();
 }
 
@@ -884,7 +884,7 @@
         }
         blendFormula = get_lcd_blend_formula(optimizations.fCoveragePOI, SkXfermode::kSrcOver_Mode);
     } else {
-        blendFormula = get_blend_formula(optimizations.fColorPOI, optimizations.fCoveragePOI, 
+        blendFormula = get_blend_formula(optimizations.fColorPOI, optimizations.fCoveragePOI,
                                          hasMixedSamples, SkXfermode::kSrcOver_Mode);
     }
 
@@ -912,7 +912,7 @@
             !caps.shaderCaps()->dstReadInShaderSupport()) {
             return false;
         }
-        return get_lcd_blend_formula(optimizations.fCoveragePOI, 
+        return get_lcd_blend_formula(optimizations.fCoveragePOI,
                                      SkXfermode::kSrcOver_Mode).hasSecondaryOutput();
     }
     // We fallback on the shader XP when the blend formula would use dual source blending but we
@@ -920,4 +920,3 @@
     return get_blend_formula(optimizations.fColorPOI, optimizations.fCoveragePOI,
                              hasMixedSamples, SkXfermode::kSrcOver_Mode).hasSecondaryOutput();
 }
-
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 77ce39e..d3850a3 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -102,7 +102,7 @@
                 builder->appendTextureLookupAndModulate(inModulateColor, sampler,
                                                           inCoords.c_str());
                 builder->codeAppend(";");
-                
+
                 builder->codeAppend(GrGLSLShaderVar::PrecisionString(glslCaps,
                                                                      kHigh_GrSLPrecision));
                 builder->codeAppendf("float x = (%s).x;", inCoords.c_str());
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index 891ce10..e88f5d5 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -179,7 +179,7 @@
 
     SkString dumpInfo() const override {
         SkString str;
-        str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f] ", 
+        str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f] ",
                     fTextureDomain.domain().fLeft, fTextureDomain.domain().fTop,
                     fTextureDomain.domain().fRight, fTextureDomain.domain().fBottom);
         str.append(INHERITED::dumpInfo());