Rename GrContext::contextPriv to priv
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 2ce46ec..63ab4f9 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -251,7 +251,7 @@
bool doBicubic;
GrSamplerState::Filter fm = GrSkFilterQualityToGrFilterMode(
paint.getFilterQuality(), viewMatrix, srcToDstMatrix,
- fContext->contextPriv().options().fSharpenMipmappedTextures, &doBicubic);
+ fContext->priv().options().fSharpenMipmappedTextures, &doBicubic);
const GrSamplerState::Filter* filterMode = doBicubic ? nullptr : &fm;
GrTextureProducer::FilterConstraint constraintMode;