Rename GrContext::contextPriv to priv
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/ccpr/GrCCDrawPathsOp.cpp b/src/gpu/ccpr/GrCCDrawPathsOp.cpp
index 0b4feb6..643118a 100644
--- a/src/gpu/ccpr/GrCCDrawPathsOp.cpp
+++ b/src/gpu/ccpr/GrCCDrawPathsOp.cpp
@@ -91,7 +91,7 @@
return nullptr;
}
- GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
+ GrOpMemoryPool* pool = context->priv().opMemoryPool();
return pool->allocate<GrCCDrawPathsOp>(m, shape, strokeDevWidth, shapeConservativeIBounds,
maskDevIBounds, conservativeDevBounds, std::move(paint));
}