Make the Sk GL context class an abstract base class

Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before,
it depended on ifdefs to implement the platform dependent polymorphism.  Move
the logic to subclasses of the various platform implementations.

This a step to enable Skia embedders to compile dm and bench_pictures. The
concrete goal is to support running these test apps with Chromium command buffer.

With this change, Chromium can implement its own version of SkGLNativeContext
that uses command buffer, and host the implementation in its own repository.

Implements the above by renaming the SkGLContextHelper to SkGLContext and
removing the unneeded SkGLNativeContext. Also removes
SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused:
no use in Skia code, and no tests.

BUG=skia:2992

Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8

Review URL: https://codereview.chromium.org/630843002
diff --git a/tools/timer/GpuTimer.h b/tools/timer/GpuTimer.h
index 2100312..da1fdab 100644
--- a/tools/timer/GpuTimer.h
+++ b/tools/timer/GpuTimer.h
@@ -7,18 +7,18 @@
 #ifndef GpuTimer_DEFINED
 #define GpuTimer_DEFINED
 
-class SkGLContextHelper;
+class SkGLContext;
 
 class GpuTimer {
 public:
-    GpuTimer(const SkGLContextHelper*);
+    GpuTimer(const SkGLContext*);
     ~GpuTimer();
     void start();
     double end();
 private:
     unsigned fQuery;
     int fStarted;
-    const SkGLContextHelper* fContext;
+    const SkGLContext* fContext;
     bool fSupported;
 };