Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).

Refactoring pattern:

1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).

If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.

R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/395603002
diff --git a/include/effects/SkOffsetImageFilter.h b/include/effects/SkOffsetImageFilter.h
index 7f17e85..d18dcae 100644
--- a/include/effects/SkOffsetImageFilter.h
+++ b/include/effects/SkOffsetImageFilter.h
@@ -17,6 +17,9 @@
 public:
     static SkOffsetImageFilter* Create(SkScalar dx, SkScalar dy, SkImageFilter* input = NULL,
                                        const CropRect* cropRect = NULL) {
+        if (!SkScalarIsFinite(dx) || !SkScalarIsFinite(dy)) {
+            return NULL;
+        }
         return SkNEW_ARGS(SkOffsetImageFilter, (dx, dy, input, cropRect));
     }
     virtual void computeFastBounds(const SkRect& src, SkRect* dst) const SK_OVERRIDE;
@@ -24,7 +27,9 @@
 
 protected:
     SkOffsetImageFilter(SkScalar dx, SkScalar dy, SkImageFilter* input, const CropRect* cropRect);
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
     explicit SkOffsetImageFilter(SkReadBuffer& buffer);
+#endif
     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
 
     virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,