Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).

Refactoring pattern:

1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).

If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.

R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/395603002
diff --git a/src/effects/gradients/SkLinearGradient.h b/src/effects/gradients/SkLinearGradient.h
index 65d8bfd..6890106 100644
--- a/src/effects/gradients/SkLinearGradient.h
+++ b/src/effects/gradients/SkLinearGradient.h
@@ -42,6 +42,7 @@
     virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
 
 private:
+    friend class SkGradientShader;
     typedef SkGradientShaderBase INHERITED;
     const SkPoint fStart;
     const SkPoint fEnd;