Removed old resource locking system

https://codereview.appspot.com/6488098/



git-svn-id: http://skia.googlecode.com/svn/trunk@5453 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureStripAtlas.cpp b/src/gpu/effects/GrTextureStripAtlas.cpp
index 86c4645..3a2942b 100644
--- a/src/gpu/effects/GrTextureStripAtlas.cpp
+++ b/src/gpu/effects/GrTextureStripAtlas.cpp
@@ -179,9 +179,9 @@
     texDesc.fConfig = fDesc.fConfig;
     GrCacheData cacheData(fCacheID);
     cacheData.fResourceDomain = GetTextureStripAtlasDomain();
-    fTexture = fDesc.fContext->findAndLockTexture(texDesc, cacheData, &params);
+    fTexture = fDesc.fContext->findTexture(texDesc, cacheData, &params);
     if (NULL == fTexture) {
-        fTexture = fDesc.fContext->createAndLockTexture(&params, texDesc, cacheData, NULL, 0);
+        fTexture = fDesc.fContext->createTexture(&params, texDesc, cacheData, NULL, 0);
         // This is a new texture, so all of our cache info is now invalid
         this->initLRU();
         fKeyTable.rewind();
@@ -192,7 +192,6 @@
 
 void GrTextureStripAtlas::unlockTexture() {
     GrAssert(NULL != fTexture && 0 == fLockedRows);
-    fDesc.fContext->unlockTexture(fTexture);
     fTexture->unref();
     fTexture = NULL;
     fDesc.fContext->purgeCache();