Removed old resource locking system
https://codereview.appspot.com/6488098/
git-svn-id: http://skia.googlecode.com/svn/trunk@5453 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureStripAtlas.cpp b/src/gpu/effects/GrTextureStripAtlas.cpp
index 86c4645..3a2942b 100644
--- a/src/gpu/effects/GrTextureStripAtlas.cpp
+++ b/src/gpu/effects/GrTextureStripAtlas.cpp
@@ -179,9 +179,9 @@
texDesc.fConfig = fDesc.fConfig;
GrCacheData cacheData(fCacheID);
cacheData.fResourceDomain = GetTextureStripAtlasDomain();
- fTexture = fDesc.fContext->findAndLockTexture(texDesc, cacheData, ¶ms);
+ fTexture = fDesc.fContext->findTexture(texDesc, cacheData, ¶ms);
if (NULL == fTexture) {
- fTexture = fDesc.fContext->createAndLockTexture(¶ms, texDesc, cacheData, NULL, 0);
+ fTexture = fDesc.fContext->createTexture(¶ms, texDesc, cacheData, NULL, 0);
// This is a new texture, so all of our cache info is now invalid
this->initLRU();
fKeyTable.rewind();
@@ -192,7 +192,6 @@
void GrTextureStripAtlas::unlockTexture() {
GrAssert(NULL != fTexture && 0 == fLockedRows);
- fDesc.fContext->unlockTexture(fTexture);
fTexture->unref();
fTexture = NULL;
fDesc.fContext->purgeCache();