Split GrContextThreadSafeProxy into its own files (take 2)

This just shuffles stuff around.

Change-Id: I90e24a73bf44dd3e88fc121a0528bf94e4fdead4
Reviewed-on: https://skia-review.googlesource.com/c/187786
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/include/gpu/GrContextThreadSafeProxy.h b/include/gpu/GrContextThreadSafeProxy.h
new file mode 100644
index 0000000..7a67843
--- /dev/null
+++ b/include/gpu/GrContextThreadSafeProxy.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright 2019 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrContextThreadSafeProxy_DEFINED
+#define GrContextThreadSafeProxy_DEFINED
+
+#include "GrContextOptions.h"
+#include "SkRefCnt.h"
+
+class GrBackendFormat;
+class GrCaps;
+class GrContext;
+class GrContextThreadSafeProxyPriv;
+class GrSkSLFPFactoryCache;
+struct SkImageInfo;
+class SkSurfaceCharacterization;
+
+/**
+ * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
+ * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
+ */
+class SK_API GrContextThreadSafeProxy : public SkRefCnt {
+public:
+    ~GrContextThreadSafeProxy() override;
+
+    bool matches(GrContext* context) const;
+
+    /**
+     *  Create a surface characterization for a DDL that will be replayed into the GrContext
+     *  that created this proxy. On failure the resulting characterization will be invalid (i.e.,
+     *  "!c.isValid()").
+     *
+     *  @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
+     *                               DDL created with this characterization is replayed.
+     *                               Note: the contract here is that the DDL will be created as
+     *                               if it had a full 'cacheMaxResourceBytes' to use. If replayed
+     *                               into a GrContext that already has locked GPU memory, the
+     *                               replay can exceed the budget. To rephrase, all resource
+     *                               allocation decisions are made at record time and at playback
+     *                               time the budget limits will be ignored.
+     *  @param ii                    The image info specifying properties of the SkSurface that
+     *                               the DDL created with this characterization will be replayed
+     *                               into.
+     *                               Note: Ganesh doesn't make use of the SkImageInfo's alphaType
+     *  @param backendFormat         Information about the format of the GPU surface that will
+     *                               back the SkSurface upon replay
+     *  @param sampleCount           The sample count of the SkSurface that the DDL created with
+     *                               this characterization will be replayed into
+     *  @param origin                The origin of the SkSurface that the DDL created with this
+     *                               characterization will be replayed into
+     *  @param surfaceProps          The surface properties of the SkSurface that the DDL created
+     *                               with this characterization will be replayed into
+     *  @param isMipMapped           Will the surface the DDL will be replayed into have space
+     *                               allocated for mipmaps?
+     *  @param willUseGLFBO0         Will the surface the DDL will be replayed into be backed by GL
+     *                               FBO 0. This flag is only valid if using an GL backend.
+     */
+    SkSurfaceCharacterization createCharacterization(
+                                  size_t cacheMaxResourceBytes,
+                                  const SkImageInfo& ii, const GrBackendFormat& backendFormat,
+                                  int sampleCount, GrSurfaceOrigin origin,
+                                  const SkSurfaceProps& surfaceProps,
+                                  bool isMipMapped, bool willUseGLFBO0 = false);
+
+    bool operator==(const GrContextThreadSafeProxy& that) const {
+        // Each GrContext should only ever have a single thread-safe proxy.
+        SkASSERT((this == &that) == (fContextUniqueID == that.fContextUniqueID));
+        return this == &that;
+    }
+
+    bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
+
+    // Provides access to functions that aren't part of the public API.
+    GrContextThreadSafeProxyPriv priv();
+    const GrContextThreadSafeProxyPriv priv() const;
+
+private:
+    // DDL TODO: need to add unit tests for backend & maybe options
+    GrContextThreadSafeProxy(sk_sp<const GrCaps> caps,
+                             uint32_t uniqueID,
+                             GrBackendApi backend,
+                             const GrContextOptions& options,
+                             sk_sp<GrSkSLFPFactoryCache> cache);
+
+    sk_sp<const GrCaps>         fCaps;
+    const uint32_t              fContextUniqueID;
+    const GrBackendApi             fBackend;
+    const GrContextOptions      fOptions;
+    sk_sp<GrSkSLFPFactoryCache> fFPFactoryCache;
+
+    friend class GrDirectContext; // To construct this object
+    friend class GrContextThreadSafeProxyPriv;
+
+    typedef SkRefCnt INHERITED;
+};
+
+#endif