Create a separate GrStencilBuffer class apart from GrRenderTarget.
Review URL: http://codereview.appspot.com/4837046/
git-svn-id: http://skia.googlecode.com/svn/trunk@2026 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLRenderTarget.cpp b/gpu/src/GrGLRenderTarget.cpp
index 7be8b32..38b9eb7 100644
--- a/gpu/src/GrGLRenderTarget.cpp
+++ b/gpu/src/GrGLRenderTarget.cpp
@@ -19,7 +19,6 @@
fRTFBOID = desc.fRTFBOID;
fTexFBOID = desc.fTexFBOID;
fMSColorRenderbufferID = desc.fMSColorRenderbufferID;
- fStencilRenderbufferID = desc.fStencilRenderbufferID;
fViewport = viewport;
fOwnIDs = desc.fOwnIDs;
fTexIDObj = texID;
@@ -32,8 +31,7 @@
GrGLTexID* texID,
GrGLTexture* texture)
: INHERITED(gpu, texture, viewport.fWidth,
- viewport.fHeight, desc.fConfig,
- desc.fStencilBits, desc.fSampleCnt) {
+ viewport.fHeight, desc.fConfig, desc.fSampleCnt) {
GrAssert(NULL != texID);
GrAssert(NULL != texture);
// FBO 0 can't also be a texture, right?
@@ -46,8 +44,7 @@
const Desc& desc,
const GrGLIRect& viewport)
: INHERITED(gpu, NULL, viewport.fWidth,
- viewport.fHeight, desc.fConfig,
- desc.fStencilBits, desc.fSampleCnt) {
+ viewport.fHeight, desc.fConfig, desc.fSampleCnt) {
this->init(desc, viewport, NULL);
}
@@ -60,29 +57,26 @@
if (fRTFBOID && fRTFBOID != fTexFBOID) {
GR_GL(DeleteFramebuffers(1, &fRTFBOID));
}
- if (fStencilRenderbufferID) {
- GR_GL(DeleteRenderbuffers(1, &fStencilRenderbufferID));
- }
if (fMSColorRenderbufferID) {
GR_GL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
}
}
fRTFBOID = 0;
fTexFBOID = 0;
- fStencilRenderbufferID = 0;
fMSColorRenderbufferID = 0;
GrSafeUnref(fTexIDObj);
fTexIDObj = NULL;
+ GrSafeSetNull(fStencilBuffer);
}
void GrGLRenderTarget::onAbandon() {
fRTFBOID = 0;
fTexFBOID = 0;
- fStencilRenderbufferID = 0;
fMSColorRenderbufferID = 0;
if (NULL != fTexIDObj) {
fTexIDObj->abandon();
fTexIDObj = NULL;
}
+ GrSafeSetNull(fStencilBuffer);
}