[skottie] Improved text rendering

 * enable antialiasing
 * enable subpixel positioning
 * disable hinting

Change-Id: I7e861d9141411f64a9277ff6c3345c107c0868b2
Reviewed-on: https://skia-review.googlesource.com/148980
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
diff --git a/modules/skottie/src/SkottieTextLayer.cpp b/modules/skottie/src/SkottieTextLayer.cpp
index 622fabf..d39f57d 100644
--- a/modules/skottie/src/SkottieTextLayer.cpp
+++ b/modules/skottie/src/SkottieTextLayer.cpp
@@ -292,8 +292,12 @@
     //     [Text]
     //
     auto text_node = sksg::Text::Make(font->fTypeface, SkString(text->begin(), text->size()));
+    text_node->setFlags(text_node->getFlags() |
+                        SkPaint::kAntiAlias_Flag |
+                        SkPaint::kSubpixelText_Flag);
     text_node->setSize(**text_size);
     text_node->setAlign(align);
+    text_node->setHinting(SkPaint::kNo_Hinting);
 
     const auto parse_color = [](const skjson::ArrayValue* jcolor) -> sk_sp<sksg::Color> {
         VectorValue color_vec;
@@ -302,7 +306,6 @@
         }
 
         auto paint = sksg::Color::Make(ValueTraits<VectorValue>::As<SkColor>(color_vec));
-        paint->setAntiAlias(true);
 
         return paint;
     };
diff --git a/modules/sksg/include/SkSGText.h b/modules/sksg/include/SkSGText.h
index c1df888..8e1d79e 100644
--- a/modules/sksg/include/SkSGText.h
+++ b/modules/sksg/include/SkSGText.h
@@ -29,13 +29,14 @@
     static sk_sp<Text> Make(sk_sp<SkTypeface> tf, const SkString& text);
     ~Text() override;
 
-    SG_ATTRIBUTE(Text    , SkString      , fText    )
-    SG_ATTRIBUTE(Flags   , uint32_t      , fFlags   )
-    SG_ATTRIBUTE(Position, SkPoint       , fPosition)
-    SG_ATTRIBUTE(Size    , SkScalar      , fSize    )
-    SG_ATTRIBUTE(ScaleX  , SkScalar      , fScaleX  )
-    SG_ATTRIBUTE(SkewX   , SkScalar      , fSkewX   )
-    SG_ATTRIBUTE(Align   , SkPaint::Align, fAlign   )
+    SG_ATTRIBUTE(Text    , SkString        , fText    )
+    SG_ATTRIBUTE(Flags   , uint32_t        , fFlags   )
+    SG_ATTRIBUTE(Position, SkPoint         , fPosition)
+    SG_ATTRIBUTE(Size    , SkScalar        , fSize    )
+    SG_ATTRIBUTE(ScaleX  , SkScalar        , fScaleX  )
+    SG_ATTRIBUTE(SkewX   , SkScalar        , fSkewX   )
+    SG_ATTRIBUTE(Align   , SkPaint::Align  , fAlign   )
+    SG_ATTRIBUTE(Hinting , SkPaint::Hinting, fHinting )
 
     // TODO: add shaping functionality.