GrTexture can now create its own cache key
http://codereview.appspot.com/6269047/
git-svn-id: http://skia.googlecode.com/svn/trunk@4148 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGrTexturePixelRef.cpp b/src/gpu/SkGrTexturePixelRef.cpp
index c81e9c0..485d572 100644
--- a/src/gpu/SkGrTexturePixelRef.cpp
+++ b/src/gpu/SkGrTexturePixelRef.cpp
@@ -62,7 +62,7 @@
desc.fWidth = texture->width();
desc.fHeight = texture->height();
desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
- desc.fConfig = SkGr::BitmapConfig2PixelConfig(dstConfig, false);
+ desc.fConfig = SkGr::BitmapConfig2PixelConfig(dstConfig);
desc.fSampleCnt = 0;
GrTexture* dst = context->createUncachedTexture(desc, NULL, 0);