Remove const from `const int loops`.
This drives me nuts, and prevents `while (loops --> 0)`.
BUG=skia:
Review URL: https://codereview.chromium.org/1379923005
diff --git a/bench/FontScalerBench.cpp b/bench/FontScalerBench.cpp
index f813adb..a5ab7b5 100644
--- a/bench/FontScalerBench.cpp
+++ b/bench/FontScalerBench.cpp
@@ -25,7 +25,7 @@
protected:
virtual const char* onGetName() { return fName.c_str(); }
- virtual void onDraw(const int loops, SkCanvas* canvas) {
+ virtual void onDraw(int loops, SkCanvas* canvas) {
SkPaint paint;
this->setupPaint(&paint);
paint.setLCDRenderText(fDoLCD);