Remove const from `const int loops`.
This drives me nuts, and prevents `while (loops --> 0)`.
BUG=skia:
Review URL: https://codereview.chromium.org/1379923005
diff --git a/bench/GrMemoryPoolBench.cpp b/bench/GrMemoryPoolBench.cpp
index fd29775..3efe653 100644
--- a/bench/GrMemoryPoolBench.cpp
+++ b/bench/GrMemoryPoolBench.cpp
@@ -43,7 +43,7 @@
return "grmemorypool_stack";
}
- void onDraw(const int loops, SkCanvas*) override {
+ void onDraw(int loops, SkCanvas*) override {
SkRandom r;
enum {
kMaxObjects = 4 * (1 << 10),
@@ -105,7 +105,7 @@
return "grmemorypool_random";
}
- void onDraw(const int loops, SkCanvas*) override {
+ void onDraw(int loops, SkCanvas*) override {
SkRandom r;
enum {
kMaxObjects = 4 * (1 << 10),
@@ -153,7 +153,7 @@
return "grmemorypool_queue";
}
- void onDraw(const int loops, SkCanvas*) override {
+ void onDraw(int loops, SkCanvas*) override {
SkRandom r;
C* objects[M];
for (int i = 0; i < loops; i++) {