Remove const from `const int loops`.
This drives me nuts, and prevents `while (loops --> 0)`.
BUG=skia:
Review URL: https://codereview.chromium.org/1379923005
diff --git a/bench/PerlinNoiseBench.cpp b/bench/PerlinNoiseBench.cpp
index 3fbb723..7c4894d 100644
--- a/bench/PerlinNoiseBench.cpp
+++ b/bench/PerlinNoiseBench.cpp
@@ -21,7 +21,7 @@
return "perlinnoise";
}
- void onDraw(const int loops, SkCanvas* canvas) override {
+ void onDraw(int loops, SkCanvas* canvas) override {
this->test(loops, canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
0.1f, 0.1f, 3, 0, false);
}
@@ -38,7 +38,7 @@
canvas->restore();
}
- void test(const int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
+ void test(int loops, SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
bool stitchTiles) {
SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?