Remove const from `const int loops`.
This drives me nuts, and prevents `while (loops --> 0)`.
BUG=skia:
Review URL: https://codereview.chromium.org/1379923005
diff --git a/bench/SKPBench.h b/bench/SKPBench.h
index 05b5857..89c9a36 100644
--- a/bench/SKPBench.h
+++ b/bench/SKPBench.h
@@ -34,7 +34,7 @@
void onPerCanvasPreDraw(SkCanvas*) override;
void onPerCanvasPostDraw(SkCanvas*) override;
bool isSuitableFor(Backend backend) override;
- void onDraw(const int loops, SkCanvas* canvas) override;
+ void onDraw(int loops, SkCanvas* canvas) override;
SkIPoint onGetSize() override;
virtual void drawMPDPicture();