| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSLSlide_DEFINED |
| #define SkSLSlide_DEFINED |
| |
| #include "tools/viewer/Slide.h" |
| |
| #include "include/effects/SkRuntimeEffect.h" |
| |
| class SkSLSlide : public Slide { |
| public: |
| SkSLSlide(); |
| |
| // TODO: We need a way for primarily interactive slides to always be as large as the window |
| SkISize getDimensions() const override { return SkISize::MakeEmpty(); } |
| |
| void draw(SkCanvas* canvas) override; |
| |
| void load(SkScalar winWidth, SkScalar winHeight) override; |
| void unload() override; |
| |
| private: |
| bool rebuild(); |
| |
| SkString fSkSL; |
| sk_sp<SkRuntimeEffect> fEffect; |
| SkAutoTMalloc<char> fInputs; |
| SkTArray<sk_sp<SkShader>> fChildren; |
| |
| // Named shaders that can be selected as inputs |
| SkTArray<std::pair<const char*, sk_sp<SkShader>>> fShaders; |
| }; |
| |
| #endif |