Add callback to flush for knowing when gpu is finished work.
Bug: skia:8802
Change-Id: I093c2a4e879b635b169a849d9af3e9f7a3d84a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207870
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp
index e232e4e..c875c71 100644
--- a/src/gpu/vk/GrVkResourceProvider.cpp
+++ b/src/gpu/vk/GrVkResourceProvider.cpp
@@ -369,6 +369,18 @@
}
}
+void GrVkResourceProvider::addFinishedProcToActiveCommandBuffers(
+ GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) {
+ sk_sp<GrRefCntedCallback> procRef(new GrRefCntedCallback(finishedProc, finishedContext));
+ for (int i = 0; i < fActiveCommandPools.count(); ++i) {
+ GrVkCommandPool* pool = fActiveCommandPools[i];
+ if (!pool->isOpen()) {
+ GrVkPrimaryCommandBuffer* buffer = pool->getPrimaryCommandBuffer();
+ buffer->addFinishedProc(procRef);
+ }
+ }
+}
+
const GrVkResource* GrVkResourceProvider::findOrCreateStandardUniformBufferResource() {
const GrVkResource* resource = nullptr;
int count = fAvailableUniformBufferResources.count();