Add hooks for GL_EXT_debug_marker in gpu
BUG=skia:
R=bsalomon@google.com
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/174123003
git-svn-id: http://skia.googlecode.com/svn/trunk@13538 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index b6d68c7..634af56 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -147,10 +147,13 @@
typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params);
typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program);
typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param);
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)();
+ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels);
@@ -261,6 +264,7 @@
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPointInStrokePathProc)(GrGLuint path, GrGLfloat x, GrGLfloat y);
typedef GrGLfloat (GR_GL_FUNCTION_TYPE* GrGLGetPathLengthProc)(GrGLuint path, GrGLsizei startSegment, GrGLsizei numSegments);
typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLPointAlongPathProc)(GrGLuint path, GrGLsizei startSegment, GrGLsizei numSegments, GrGLfloat distance, GrGLfloat *x, GrGLfloat *y, GrGLfloat *tangentX, GrGLfloat *tangentY);
+
} // extern "C"
#endif