CustomStage Renaming Part 1

Search and replace:
GrCustomStage->GrEffect
GrCustomStageTestFactory->GrEffectTestFactory

renamed the cpp/h files from customStage->effect

reordered gypi, #includes, forward decls to maintain alphabetical sort.

manually fixed up some whitespace and linewraps

deleted a commented out #include

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6758046

git-svn-id: http://skia.googlecode.com/svn/trunk@6076 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 04fe63e..f11a8d9 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -153,9 +153,9 @@
     GrGLSLModulate4f(out, modulation, lookup.c_str());
 }
 
-GrCustomStage::StageKey GrGLShaderBuilder::KeyForTextureAccess(const GrTextureAccess& access,
+GrEffect::StageKey GrGLShaderBuilder::KeyForTextureAccess(const GrTextureAccess& access,
                                                                const GrGLCaps& caps) {
-    GrCustomStage::StageKey key = 0;
+    GrEffect::StageKey key = 0;
 
     // Assume that swizzle support implies that we never have to modify a shader to adjust
     // for texture format/swizzle settings.