resources: optionally link them into our binary
To enable, set skia_embed_resources=true in args.gn.
Also add *-EmbededResouces bots.
Change-Id: Ia69b26e926a3ad4676a4fa021894432ea2104538
Reviewed-on: https://skia-review.googlesource.com/82626
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
diff --git a/BUILD.gn b/BUILD.gn
index f4740cf..c9e77bd 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -30,6 +30,7 @@
skia_use_zlib = true
skia_use_metal = false
skia_use_libheif = is_skia_dev_build
+ skia_embed_resources = false
skia_android_serial = ""
skia_enable_discrete_gpu = true
@@ -903,6 +904,17 @@
include_dirs += [ "tools/gpu/vk" ]
}
}
+ action("binary_resources.cpp") {
+ script = "gn/generate_binary_asset.py"
+ args = [
+ rebase_path("resources"),
+ "gResources",
+ rebase_path("$target_gen_dir/binary_resources.cpp", root_build_dir),
+ ]
+ outputs = [
+ "$target_gen_dir/binary_resources.cpp",
+ ]
+ }
action("skia.h") {
public_configs = [ ":skia.h_config" ]
skia_h = "$target_gen_dir/skia.h"
@@ -1251,6 +1263,11 @@
public_deps = [
"//third_party/jsoncpp",
]
+ if (skia_embed_resources) {
+ defines = [ "SK_EMBED_RESOURCES" ]
+ sources += [ "$target_gen_dir/binary_resources.cpp" ]
+ deps += [ ":binary_resources.cpp" ]
+ }
}
import("gn/gm.gni")