Remove AttachmentInfo from VulkanViewer setup
It's not necessary to pass this information back up to the client;
we can store it in the TestContext if needed for Surface creation.
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Review-Url: https://codereview.chromium.org/1920163004
diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
index b0f3acf..89b618c 100644
--- a/src/gpu/vk/GrVkCaps.cpp
+++ b/src/gpu/vk/GrVkCaps.cpp
@@ -189,7 +189,7 @@
void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
// List of legal stencil formats (though perhaps not supported on
// the particular gpu/driver) from most preferred to least. We are guaranteed to have either
- // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D24_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
+ // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
// can optionally have 24 unused bits at the end so we assume the total bits is 64.
static const StencilFormat
// internal Format stencil bits total bits packed?