| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrAARectRenderer.h" |
| #include "GrGpu.h" |
| #include "gl/GrGLEffect.h" |
| #include "GrTBackendEffectFactory.h" |
| #include "SkColorPriv.h" |
| |
| SK_DEFINE_INST_COUNT(GrAARectRenderer) |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| class GrGLAlignedRectEffect; |
| |
| // Axis Aligned special case |
| class GrAlignedRectEffect : public GrEffect { |
| public: |
| static GrEffectRef* Create() { |
| GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ()); |
| gAlignedRectEffect->ref(); |
| return gAlignedRectEffect; |
| } |
| |
| virtual ~GrAlignedRectEffect() {} |
| |
| static const char* Name() { return "AlignedRectEdge"; } |
| |
| virtual void getConstantColorComponents(GrColor* color, |
| uint32_t* validFlags) const SK_OVERRIDE { |
| *validFlags = 0; |
| } |
| |
| virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); |
| } |
| |
| class GLEffect : public GrGLEffect { |
| public: |
| GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| : INHERITED (factory) {} |
| |
| virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { return true; } |
| |
| virtual void emitCode(GrGLShaderBuilder* builder, |
| const GrDrawEffect& drawEffect, |
| EffectKey key, |
| const char* outputColor, |
| const char* inputColor, |
| const TextureSamplerArray& samplers) SK_OVERRIDE { |
| GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
| SkASSERT(NULL != vertexBuilder); |
| |
| // setup the varying for the Axis aligned rect effect |
| // xy -> interpolated offset |
| // zw -> w/2+0.5, h/2+0.5 |
| const char *vsRectName, *fsRectName; |
| vertexBuilder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectName); |
| const SkString* attr0Name = |
| vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str()); |
| |
| // TODO: compute all these offsets, spans, and scales in the VS |
| builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", fsRectName); |
| builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", fsRectName); |
| builder->fsCodeAppend("\tfloat outset = 0.5;\n"); |
| // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects |
| // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. |
| builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); |
| builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); |
| // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum |
| // value of coverage that is used. In other words it is the coverage that is |
| // used in the interior of the rect after the ramp. |
| builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\n"); |
| builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\n"); |
| |
| // Compute the coverage for the rect's width |
| builder->fsCodeAppendf( |
| "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.0);\n", fsRectName, |
| fsRectName); |
| // Compute the coverage for the rect's height and merge with the width |
| builder->fsCodeAppendf( |
| "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n", |
| fsRectName, fsRectName); |
| |
| SkString modulate; |
| GrGLSLModulatef<4>(&modulate, inputColor, "coverage"); |
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
| } |
| |
| static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| return 0; |
| } |
| |
| virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {} |
| |
| private: |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| |
| private: |
| GrAlignedRectEffect() : GrEffect() { |
| this->addVertexAttrib(kVec4f_GrSLType); |
| } |
| |
| virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } |
| |
| GR_DECLARE_EFFECT_TEST; |
| |
| typedef GrEffect INHERITED; |
| }; |
| |
| |
| GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect); |
| |
| GrEffectRef* GrAlignedRectEffect::TestCreate(SkMWCRandom* random, |
| GrContext* context, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| return GrAlignedRectEffect::Create(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| class GrGLRectEffect; |
| |
| /** |
| * The output of this effect is a modulation of the input color and coverage |
| * for an arbitrarily oriented rect. The rect is specified as: |
| * Center of the rect |
| * Unit vector point down the height of the rect |
| * Half width + 0.5 |
| * Half height + 0.5 |
| * The center and vector are stored in a vec4 varying ("RectEdge") with the |
| * center in the xy components and the vector in the zw components. |
| * The munged width and height are stored in a vec2 varying ("WidthHeight") |
| * with the width in x and the height in y. |
| */ |
| class GrRectEffect : public GrEffect { |
| public: |
| static GrEffectRef* Create() { |
| GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ()); |
| gRectEffect->ref(); |
| return gRectEffect; |
| } |
| |
| virtual ~GrRectEffect() {} |
| |
| static const char* Name() { return "RectEdge"; } |
| |
| virtual void getConstantColorComponents(GrColor* color, |
| uint32_t* validFlags) const SK_OVERRIDE { |
| *validFlags = 0; |
| } |
| |
| virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| return GrTBackendEffectFactory<GrRectEffect>::getInstance(); |
| } |
| |
| class GLEffect : public GrGLEffect { |
| public: |
| GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| : INHERITED (factory) {} |
| |
| virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { return true; } |
| |
| virtual void emitCode(GrGLShaderBuilder* builder, |
| const GrDrawEffect& drawEffect, |
| EffectKey key, |
| const char* outputColor, |
| const char* inputColor, |
| const TextureSamplerArray& samplers) SK_OVERRIDE { |
| GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
| SkASSERT(NULL != vertexBuilder); |
| |
| // setup the varying for the center point and the unit vector |
| // that points down the height of the rect |
| const char *vsRectEdgeName, *fsRectEdgeName; |
| vertexBuilder->addVarying(kVec4f_GrSLType, "RectEdge", |
| &vsRectEdgeName, &fsRectEdgeName); |
| const SkString* attr0Name = |
| vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_str()); |
| |
| // setup the varying for width/2+.5 and height/2+.5 |
| const char *vsWidthHeightName, *fsWidthHeightName; |
| vertexBuilder->addVarying(kVec2f_GrSLType, "WidthHeight", |
| &vsWidthHeightName, &fsWidthHeightName); |
| const SkString* attr1Name = |
| vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]); |
| vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name->c_str()); |
| |
| // TODO: compute all these offsets, spans, and scales in the VS |
| builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", fsWidthHeightName); |
| builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", fsWidthHeightName); |
| builder->fsCodeAppend("\tfloat outset = 0.5;\n"); |
| // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects |
| // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. |
| builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); |
| builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); |
| // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum |
| // value of coverage that is used. In other words it is the coverage that is |
| // used in the interior of the rect after the ramp. |
| builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\n"); |
| builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\n"); |
| |
| // Compute the coverage for the rect's width |
| builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n", |
| builder->fragmentPosition(), fsRectEdgeName); |
| builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offset.y * %s.z);\n", |
| fsRectEdgeName, fsRectEdgeName); |
| builder->fsCodeAppendf( |
| "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0);\n", |
| fsWidthHeightName); |
| |
| // Compute the coverage for the rect's height and merge with the width |
| builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n", |
| fsRectEdgeName); |
| builder->fsCodeAppendf( |
| "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.0, 1.0);\n", |
| fsWidthHeightName); |
| |
| SkString modulate; |
| GrGLSLModulatef<4>(&modulate, inputColor, "coverage"); |
| builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
| } |
| |
| static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| return 0; |
| } |
| |
| virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {} |
| |
| private: |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| |
| private: |
| GrRectEffect() : GrEffect() { |
| this->addVertexAttrib(kVec4f_GrSLType); |
| this->addVertexAttrib(kVec2f_GrSLType); |
| this->setWillReadFragmentPosition(); |
| } |
| |
| virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } |
| |
| GR_DECLARE_EFFECT_TEST; |
| |
| typedef GrEffect INHERITED; |
| }; |
| |
| |
| GR_DEFINE_EFFECT_TEST(GrRectEffect); |
| |
| GrEffectRef* GrRectEffect::TestCreate(SkMWCRandom* random, |
| GrContext* context, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| return GrRectEffect::Create(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| namespace { |
| |
| extern const GrVertexAttrib gAARectCoverageAttribs[] = { |
| {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding}, |
| {kVec4ub_GrVertexAttribType, sizeof(GrPoint), kCoverage_GrVertexAttribBinding}, |
| }; |
| |
| extern const GrVertexAttrib gAARectColorAttribs[] = { |
| {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding}, |
| {kVec4ub_GrVertexAttribType, sizeof(GrPoint), kColor_GrVertexAttribBinding}, |
| }; |
| |
| static void set_aa_rect_vertex_attributes(GrDrawState* drawState, bool useCoverage) { |
| if (useCoverage) { |
| drawState->setVertexAttribs<gAARectCoverageAttribs>(SK_ARRAY_COUNT(gAARectCoverageAttribs)); |
| } else { |
| drawState->setVertexAttribs<gAARectColorAttribs>(SK_ARRAY_COUNT(gAARectColorAttribs)); |
| } |
| } |
| |
| static void set_inset_fan(GrPoint* pts, size_t stride, |
| const SkRect& r, SkScalar dx, SkScalar dy) { |
| pts->setRectFan(r.fLeft + dx, r.fTop + dy, |
| r.fRight - dx, r.fBottom - dy, stride); |
| } |
| |
| }; |
| |
| void GrAARectRenderer::reset() { |
| SkSafeSetNull(fAAFillRectIndexBuffer); |
| SkSafeSetNull(fAAStrokeRectIndexBuffer); |
| } |
| |
| static const uint16_t gFillAARectIdx[] = { |
| 0, 1, 5, 5, 4, 0, |
| 1, 2, 6, 6, 5, 1, |
| 2, 3, 7, 7, 6, 2, |
| 3, 0, 4, 4, 7, 3, |
| 4, 5, 6, 6, 7, 4, |
| }; |
| |
| static const int kIndicesPerAAFillRect = GR_ARRAY_COUNT(gFillAARectIdx); |
| static const int kVertsPerAAFillRect = 8; |
| static const int kNumAAFillRectsInIndexBuffer = 256; |
| |
| GrIndexBuffer* GrAARectRenderer::aaFillRectIndexBuffer(GrGpu* gpu) { |
| static const size_t kAAFillRectIndexBufferSize = kIndicesPerAAFillRect * |
| sizeof(uint16_t) * |
| kNumAAFillRectsInIndexBuffer; |
| |
| if (NULL == fAAFillRectIndexBuffer) { |
| fAAFillRectIndexBuffer = gpu->createIndexBuffer(kAAFillRectIndexBufferSize, false); |
| if (NULL != fAAFillRectIndexBuffer) { |
| uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->lock(); |
| bool useTempData = (NULL == data); |
| if (useTempData) { |
| data = SkNEW_ARRAY(uint16_t, kNumAAFillRectsInIndexBuffer * kIndicesPerAAFillRect); |
| } |
| for (int i = 0; i < kNumAAFillRectsInIndexBuffer; ++i) { |
| // Each AA filled rect is drawn with 8 vertices and 10 triangles (8 around |
| // the inner rect (for AA) and 2 for the inner rect. |
| int baseIdx = i * kIndicesPerAAFillRect; |
| uint16_t baseVert = (uint16_t)(i * kVertsPerAAFillRect); |
| for (int j = 0; j < kIndicesPerAAFillRect; ++j) { |
| data[baseIdx+j] = baseVert + gFillAARectIdx[j]; |
| } |
| } |
| if (useTempData) { |
| if (!fAAFillRectIndexBuffer->updateData(data, kAAFillRectIndexBufferSize)) { |
| GrCrash("Can't get AA Fill Rect indices into buffer!"); |
| } |
| SkDELETE_ARRAY(data); |
| } else { |
| fAAFillRectIndexBuffer->unlock(); |
| } |
| } |
| } |
| |
| return fAAFillRectIndexBuffer; |
| } |
| |
| static const uint16_t gStrokeAARectIdx[] = { |
| 0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0, |
| 1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0, |
| 2 + 0, 3 + 0, 7 + 0, 7 + 0, 6 + 0, 2 + 0, |
| 3 + 0, 0 + 0, 4 + 0, 4 + 0, 7 + 0, 3 + 0, |
| |
| 0 + 4, 1 + 4, 5 + 4, 5 + 4, 4 + 4, 0 + 4, |
| 1 + 4, 2 + 4, 6 + 4, 6 + 4, 5 + 4, 1 + 4, |
| 2 + 4, 3 + 4, 7 + 4, 7 + 4, 6 + 4, 2 + 4, |
| 3 + 4, 0 + 4, 4 + 4, 4 + 4, 7 + 4, 3 + 4, |
| |
| 0 + 8, 1 + 8, 5 + 8, 5 + 8, 4 + 8, 0 + 8, |
| 1 + 8, 2 + 8, 6 + 8, 6 + 8, 5 + 8, 1 + 8, |
| 2 + 8, 3 + 8, 7 + 8, 7 + 8, 6 + 8, 2 + 8, |
| 3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8, |
| }; |
| |
| int GrAARectRenderer::aaStrokeRectIndexCount() { |
| return GR_ARRAY_COUNT(gStrokeAARectIdx); |
| } |
| |
| GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) { |
| if (NULL == fAAStrokeRectIndexBuffer) { |
| fAAStrokeRectIndexBuffer = |
| gpu->createIndexBuffer(sizeof(gStrokeAARectIdx), false); |
| if (NULL != fAAStrokeRectIndexBuffer) { |
| #ifdef SK_DEBUG |
| bool updated = |
| #endif |
| fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx, |
| sizeof(gStrokeAARectIdx)); |
| GR_DEBUGASSERT(updated); |
| } |
| } |
| return fAAStrokeRectIndexBuffer; |
| } |
| |
| void GrAARectRenderer::geometryFillAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix, |
| const SkRect& devRect, |
| bool useVertexCoverage) { |
| GrDrawState* drawState = target->drawState(); |
| |
| set_aa_rect_vertex_attributes(drawState, useVertexCoverage); |
| |
| GrDrawTarget::AutoReleaseGeometry geo(target, 8, 0); |
| if (!geo.succeeded()) { |
| GrPrintf("Failed to get space for vertices!\n"); |
| return; |
| } |
| |
| GrIndexBuffer* indexBuffer = this->aaFillRectIndexBuffer(gpu); |
| if (NULL == indexBuffer) { |
| GrPrintf("Failed to create index buffer!\n"); |
| return; |
| } |
| |
| intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); |
| size_t vsize = drawState->getVertexSize(); |
| SkASSERT(sizeof(GrPoint) + sizeof(GrColor) == vsize); |
| |
| GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts); |
| GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize); |
| |
| SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1); |
| inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height()); |
| |
| if (combinedMatrix.rectStaysRect()) { |
| // Temporarily #if'ed out. We don't want to pass in the devRect but |
| // right now it is computed in GrContext::apply_aa_to_rect and we don't |
| // want to throw away the work |
| #if 0 |
| SkRect devRect; |
| combinedMatrix.mapRect(&devRect, rect); |
| #endif |
| |
| set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf); |
| set_inset_fan(fan1Pos, vsize, devRect, inset, inset); |
| } else { |
| // compute transformed (1, 0) and (0, 1) vectors |
| SkVector vec[2] = { |
| { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] }, |
| { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] } |
| }; |
| |
| vec[0].normalize(); |
| vec[0].scale(SK_ScalarHalf); |
| vec[1].normalize(); |
| vec[1].scale(SK_ScalarHalf); |
| |
| // create the rotated rect |
| fan0Pos->setRectFan(rect.fLeft, rect.fTop, |
| rect.fRight, rect.fBottom, vsize); |
| combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4); |
| |
| // Now create the inset points and then outset the original |
| // rotated points |
| |
| // TL |
| *((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) = |
| *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1]; |
| *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) -= vec[0] + vec[1]; |
| // BL |
| *((SkPoint*)((intptr_t)fan1Pos + 1 * vsize)) = |
| *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) + vec[0] - vec[1]; |
| *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) -= vec[0] - vec[1]; |
| // BR |
| *((SkPoint*)((intptr_t)fan1Pos + 2 * vsize)) = |
| *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) - vec[0] - vec[1]; |
| *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) += vec[0] + vec[1]; |
| // TR |
| *((SkPoint*)((intptr_t)fan1Pos + 3 * vsize)) = |
| *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) - vec[0] + vec[1]; |
| *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) += vec[0] - vec[1]; |
| } |
| |
| verts += sizeof(GrPoint); |
| for (int i = 0; i < 4; ++i) { |
| *reinterpret_cast<GrColor*>(verts + i * vsize) = 0; |
| } |
| |
| int scale; |
| if (inset < SK_ScalarHalf) { |
| scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf)); |
| SkASSERT(scale >= 0 && scale <= 255); |
| } else { |
| scale = 0xff; |
| } |
| |
| GrColor innerColor; |
| if (useVertexCoverage) { |
| innerColor = GrColorPackRGBA(scale, scale, scale, scale); |
| } else { |
| if (0xff == scale) { |
| innerColor = target->getDrawState().getColor(); |
| } else { |
| innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale); |
| } |
| } |
| |
| verts += 4 * vsize; |
| for (int i = 0; i < 4; ++i) { |
| *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor; |
| } |
| |
| target->setIndexSourceToBuffer(indexBuffer); |
| target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, |
| kVertsPerAAFillRect, |
| kIndicesPerAAFillRect); |
| target->resetIndexSource(); |
| } |
| |
| namespace { |
| |
| // Rotated |
| struct RectVertex { |
| GrPoint fPos; |
| GrPoint fCenter; |
| GrPoint fDir; |
| GrPoint fWidthHeight; |
| }; |
| |
| // Rotated |
| extern const GrVertexAttrib gAARectVertexAttribs[] = { |
| { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, |
| { kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding }, |
| { kVec2f_GrVertexAttribType, 3*sizeof(GrPoint), kEffect_GrVertexAttribBinding } |
| }; |
| |
| // Axis Aligned |
| struct AARectVertex { |
| GrPoint fPos; |
| GrPoint fOffset; |
| GrPoint fWidthHeight; |
| }; |
| |
| // Axis Aligned |
| extern const GrVertexAttrib gAAAARectVertexAttribs[] = { |
| { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, |
| { kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding }, |
| }; |
| |
| }; |
| |
| void GrAARectRenderer::shaderFillAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix) { |
| GrDrawState* drawState = target->drawState(); |
| |
| SkPoint center = SkPoint::Make(rect.centerX(), rect.centerY()); |
| combinedMatrix.mapPoints(¢er, 1); |
| |
| // compute transformed (0, 1) vector |
| SkVector dir = { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] }; |
| dir.normalize(); |
| |
| // compute transformed (width, 0) and (0, height) vectors |
| SkVector vec[2] = { |
| { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] }, |
| { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] } |
| }; |
| |
| SkScalar newWidth = SkScalarHalf(rect.width() * vec[0].length()) + SK_ScalarHalf; |
| SkScalar newHeight = SkScalarHalf(rect.height() * vec[1].length()) + SK_ScalarHalf; |
| drawState->setVertexAttribs<gAARectVertexAttribs>(SK_ARRAY_COUNT(gAARectVertexAttribs)); |
| SkASSERT(sizeof(RectVertex) == drawState->getVertexSize()); |
| |
| GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0); |
| if (!geo.succeeded()) { |
| GrPrintf("Failed to get space for vertices!\n"); |
| return; |
| } |
| |
| RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices()); |
| |
| GrEffectRef* effect = GrRectEffect::Create(); |
| static const int kRectAttrIndex = 1; |
| static const int kWidthIndex = 2; |
| drawState->addCoverageEffect(effect, kRectAttrIndex, kWidthIndex)->unref(); |
| |
| for (int i = 0; i < 4; ++i) { |
| verts[i].fCenter = center; |
| verts[i].fDir = dir; |
| verts[i].fWidthHeight.fX = newWidth; |
| verts[i].fWidthHeight.fY = newHeight; |
| } |
| |
| SkRect devRect; |
| combinedMatrix.mapRect(&devRect, rect); |
| |
| SkRect devBounds = { |
| devRect.fLeft - SK_ScalarHalf, |
| devRect.fTop - SK_ScalarHalf, |
| devRect.fRight + SK_ScalarHalf, |
| devRect.fBottom + SK_ScalarHalf |
| }; |
| |
| verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop); |
| verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom); |
| verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom); |
| verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop); |
| |
| target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer()); |
| target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6); |
| target->resetIndexSource(); |
| } |
| |
| void GrAARectRenderer::shaderFillAlignedAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix) { |
| GrDrawState* drawState = target->drawState(); |
| SkASSERT(combinedMatrix.rectStaysRect()); |
| |
| drawState->setVertexAttribs<gAAAARectVertexAttribs>(SK_ARRAY_COUNT(gAAAARectVertexAttribs)); |
| SkASSERT(sizeof(AARectVertex) == drawState->getVertexSize()); |
| |
| GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0); |
| if (!geo.succeeded()) { |
| GrPrintf("Failed to get space for vertices!\n"); |
| return; |
| } |
| |
| AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices()); |
| |
| GrEffectRef* effect = GrAlignedRectEffect::Create(); |
| static const int kOffsetIndex = 1; |
| drawState->addCoverageEffect(effect, kOffsetIndex)->unref(); |
| |
| SkRect devRect; |
| combinedMatrix.mapRect(&devRect, rect); |
| |
| SkRect devBounds = { |
| devRect.fLeft - SK_ScalarHalf, |
| devRect.fTop - SK_ScalarHalf, |
| devRect.fRight + SK_ScalarHalf, |
| devRect.fBottom + SK_ScalarHalf |
| }; |
| |
| GrPoint widthHeight = { |
| SkScalarHalf(devRect.width()) + SK_ScalarHalf, |
| SkScalarHalf(devRect.height()) + SK_ScalarHalf |
| }; |
| |
| verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop); |
| verts[0].fOffset = SkPoint::Make(-widthHeight.fX, -widthHeight.fY); |
| verts[0].fWidthHeight = widthHeight; |
| |
| verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom); |
| verts[1].fOffset = SkPoint::Make(-widthHeight.fX, widthHeight.fY); |
| verts[1].fWidthHeight = widthHeight; |
| |
| verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom); |
| verts[2].fOffset = widthHeight; |
| verts[2].fWidthHeight = widthHeight; |
| |
| verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop); |
| verts[3].fOffset = SkPoint::Make(widthHeight.fX, -widthHeight.fY); |
| verts[3].fWidthHeight = widthHeight; |
| |
| target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer()); |
| target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6); |
| target->resetIndexSource(); |
| } |
| |
| void GrAARectRenderer::strokeAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& rect, |
| const SkMatrix& combinedMatrix, |
| const SkRect& devRect, |
| SkScalar width, |
| bool useVertexCoverage) { |
| GrVec devStrokeSize; |
| if (width > 0) { |
| devStrokeSize.set(width, width); |
| combinedMatrix.mapVectors(&devStrokeSize, 1); |
| devStrokeSize.setAbs(devStrokeSize); |
| } else { |
| devStrokeSize.set(SK_Scalar1, SK_Scalar1); |
| } |
| |
| const SkScalar dx = devStrokeSize.fX; |
| const SkScalar dy = devStrokeSize.fY; |
| const SkScalar rx = SkScalarMul(dx, SK_ScalarHalf); |
| const SkScalar ry = SkScalarMul(dy, SK_ScalarHalf); |
| |
| // Temporarily #if'ed out. We don't want to pass in the devRect but |
| // right now it is computed in GrContext::apply_aa_to_rect and we don't |
| // want to throw away the work |
| #if 0 |
| SkRect devRect; |
| combinedMatrix.mapRect(&devRect, rect); |
| #endif |
| |
| SkScalar spare; |
| { |
| SkScalar w = devRect.width() - dx; |
| SkScalar h = devRect.height() - dy; |
| spare = GrMin(w, h); |
| } |
| |
| SkRect devOutside(devRect); |
| devOutside.outset(rx, ry); |
| |
| if (spare <= 0) { |
| this->fillAARect(gpu, target, devOutside, SkMatrix::I(), |
| devOutside, useVertexCoverage); |
| return; |
| } |
| |
| SkRect devInside(devRect); |
| devInside.inset(rx, ry); |
| |
| this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCoverage); |
| } |
| |
| void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect& devOutside, |
| const SkRect& devInside, |
| bool useVertexCoverage) { |
| GrDrawState* drawState = target->drawState(); |
| |
| set_aa_rect_vertex_attributes(drawState, useVertexCoverage); |
| |
| GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0); |
| if (!geo.succeeded()) { |
| GrPrintf("Failed to get space for vertices!\n"); |
| return; |
| } |
| GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(gpu); |
| if (NULL == indexBuffer) { |
| GrPrintf("Failed to create index buffer!\n"); |
| return; |
| } |
| |
| intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices()); |
| size_t vsize = drawState->getVertexSize(); |
| SkASSERT(sizeof(GrPoint) + sizeof(GrColor) == vsize); |
| |
| // We create vertices for four nested rectangles. There are two ramps from 0 to full |
| // coverage, one on the exterior of the stroke and the other on the interior. |
| // The following pointers refer to the four rects, from outermost to innermost. |
| GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts); |
| GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize); |
| GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 8 * vsize); |
| GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + 12 * vsize); |
| |
| #ifndef SK_IGNORE_THIN_STROKED_RECT_FIX |
| // TODO: this only really works if the X & Y margins are the same all around |
| // the rect |
| SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight); |
| inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft); |
| inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop); |
| inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom); |
| SkASSERT(inset >= 0); |
| #else |
| SkScalar inset = SK_ScalarHalf; |
| #endif |
| |
| // outermost |
| set_inset_fan(fan0Pos, vsize, devOutside, -SK_ScalarHalf, -SK_ScalarHalf); |
| // inner two |
| set_inset_fan(fan1Pos, vsize, devOutside, inset, inset); |
| set_inset_fan(fan2Pos, vsize, devInside, -inset, -inset); |
| // innermost |
| set_inset_fan(fan3Pos, vsize, devInside, SK_ScalarHalf, SK_ScalarHalf); |
| |
| // The outermost rect has 0 coverage |
| verts += sizeof(GrPoint); |
| for (int i = 0; i < 4; ++i) { |
| *reinterpret_cast<GrColor*>(verts + i * vsize) = 0; |
| } |
| |
| int scale; |
| if (inset < SK_ScalarHalf) { |
| scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf)); |
| SkASSERT(scale >= 0 && scale <= 255); |
| } else { |
| scale = 0xff; |
| } |
| |
| // The inner two rects have full coverage |
| GrColor innerColor; |
| if (useVertexCoverage) { |
| innerColor = GrColorPackRGBA(scale, scale, scale, scale); |
| } else { |
| if (0xff == scale) { |
| innerColor = target->getDrawState().getColor(); |
| } else { |
| innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale); |
| } |
| } |
| |
| verts += 4 * vsize; |
| for (int i = 0; i < 8; ++i) { |
| *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor; |
| } |
| |
| // The innermost rect has 0 coverage |
| verts += 8 * vsize; |
| for (int i = 0; i < 4; ++i) { |
| *reinterpret_cast<GrColor*>(verts + i * vsize) = 0; |
| } |
| |
| target->setIndexSourceToBuffer(indexBuffer); |
| target->drawIndexed(kTriangles_GrPrimitiveType, |
| 0, 0, 16, aaStrokeRectIndexCount()); |
| } |
| |
| void GrAARectRenderer::fillAANestedRects(GrGpu* gpu, |
| GrDrawTarget* target, |
| const SkRect rects[2], |
| const SkMatrix& combinedMatrix, |
| bool useVertexCoverage) { |
| SkASSERT(combinedMatrix.rectStaysRect()); |
| SkASSERT(!rects[1].isEmpty()); |
| |
| SkRect devOutside, devInside; |
| combinedMatrix.mapRect(&devOutside, rects[0]); |
| // can't call mapRect for devInside since it calls sort |
| combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2); |
| |
| if (devInside.isEmpty()) { |
| this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, useVertexCoverage); |
| return; |
| } |
| |
| this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCoverage); |
| } |