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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrAARectRenderer.h"
#include "GrGpu.h"
#include "gl/GrGLEffect.h"
#include "GrTBackendEffectFactory.h"
#include "SkColorPriv.h"
SK_DEFINE_INST_COUNT(GrAARectRenderer)
///////////////////////////////////////////////////////////////////////////////
class GrGLAlignedRectEffect;
// Axis Aligned special case
class GrAlignedRectEffect : public GrEffect {
public:
static GrEffectRef* Create() {
GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ());
gAlignedRectEffect->ref();
return gAlignedRectEffect;
}
virtual ~GrAlignedRectEffect() {}
static const char* Name() { return "AlignedRectEdge"; }
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
*validFlags = 0;
}
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
}
class GLEffect : public GrGLEffect {
public:
GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED (factory) {}
virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { return true; }
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
SkASSERT(NULL != vertexBuilder);
// setup the varying for the Axis aligned rect effect
// xy -> interpolated offset
// zw -> w/2+0.5, h/2+0.5
const char *vsRectName, *fsRectName;
vertexBuilder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectName);
const SkString* attr0Name =
vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str());
// TODO: compute all these offsets, spans, and scales in the VS
builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", fsRectName);
builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", fsRectName);
builder->fsCodeAppend("\tfloat outset = 0.5;\n");
// For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects
// < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
// For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
// value of coverage that is used. In other words it is the coverage that is
// used in the interior of the rect after the ramp.
builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\n");
builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\n");
// Compute the coverage for the rect's width
builder->fsCodeAppendf(
"\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.0);\n", fsRectName,
fsRectName);
// Compute the coverage for the rect's height and merge with the width
builder->fsCodeAppendf(
"\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",
fsRectName, fsRectName);
SkString modulate;
GrGLSLModulatef<4>(&modulate, inputColor, "coverage");
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
}
static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
return 0;
}
virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
private:
typedef GrGLEffect INHERITED;
};
private:
GrAlignedRectEffect() : GrEffect() {
this->addVertexAttrib(kVec4f_GrSLType);
}
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
GR_DECLARE_EFFECT_TEST;
typedef GrEffect INHERITED;
};
GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect);
GrEffectRef* GrAlignedRectEffect::TestCreate(SkMWCRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
return GrAlignedRectEffect::Create();
}
///////////////////////////////////////////////////////////////////////////////
class GrGLRectEffect;
/**
* The output of this effect is a modulation of the input color and coverage
* for an arbitrarily oriented rect. The rect is specified as:
* Center of the rect
* Unit vector point down the height of the rect
* Half width + 0.5
* Half height + 0.5
* The center and vector are stored in a vec4 varying ("RectEdge") with the
* center in the xy components and the vector in the zw components.
* The munged width and height are stored in a vec2 varying ("WidthHeight")
* with the width in x and the height in y.
*/
class GrRectEffect : public GrEffect {
public:
static GrEffectRef* Create() {
GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ());
gRectEffect->ref();
return gRectEffect;
}
virtual ~GrRectEffect() {}
static const char* Name() { return "RectEdge"; }
virtual void getConstantColorComponents(GrColor* color,
uint32_t* validFlags) const SK_OVERRIDE {
*validFlags = 0;
}
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
return GrTBackendEffectFactory<GrRectEffect>::getInstance();
}
class GLEffect : public GrGLEffect {
public:
GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
: INHERITED (factory) {}
virtual bool requiresVertexShader(const GrDrawEffect&) const SK_OVERRIDE { return true; }
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) SK_OVERRIDE {
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
SkASSERT(NULL != vertexBuilder);
// setup the varying for the center point and the unit vector
// that points down the height of the rect
const char *vsRectEdgeName, *fsRectEdgeName;
vertexBuilder->addVarying(kVec4f_GrSLType, "RectEdge",
&vsRectEdgeName, &fsRectEdgeName);
const SkString* attr0Name =
vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_str());
// setup the varying for width/2+.5 and height/2+.5
const char *vsWidthHeightName, *fsWidthHeightName;
vertexBuilder->addVarying(kVec2f_GrSLType, "WidthHeight",
&vsWidthHeightName, &fsWidthHeightName);
const SkString* attr1Name =
vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name->c_str());
// TODO: compute all these offsets, spans, and scales in the VS
builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", fsWidthHeightName);
builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", fsWidthHeightName);
builder->fsCodeAppend("\tfloat outset = 0.5;\n");
// For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects
// < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
// For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
// value of coverage that is used. In other words it is the coverage that is
// used in the interior of the rect after the ramp.
builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\n");
builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\n");
// Compute the coverage for the rect's width
builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
builder->fragmentPosition(), fsRectEdgeName);
builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offset.y * %s.z);\n",
fsRectEdgeName, fsRectEdgeName);
builder->fsCodeAppendf(
"\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0);\n",
fsWidthHeightName);
// Compute the coverage for the rect's height and merge with the width
builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n",
fsRectEdgeName);
builder->fsCodeAppendf(
"\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.0, 1.0);\n",
fsWidthHeightName);
SkString modulate;
GrGLSLModulatef<4>(&modulate, inputColor, "coverage");
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str());
}
static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
return 0;
}
virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
private:
typedef GrGLEffect INHERITED;
};
private:
GrRectEffect() : GrEffect() {
this->addVertexAttrib(kVec4f_GrSLType);
this->addVertexAttrib(kVec2f_GrSLType);
this->setWillReadFragmentPosition();
}
virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
GR_DECLARE_EFFECT_TEST;
typedef GrEffect INHERITED;
};
GR_DEFINE_EFFECT_TEST(GrRectEffect);
GrEffectRef* GrRectEffect::TestCreate(SkMWCRandom* random,
GrContext* context,
const GrDrawTargetCaps&,
GrTexture* textures[]) {
return GrRectEffect::Create();
}
///////////////////////////////////////////////////////////////////////////////
namespace {
extern const GrVertexAttrib gAARectCoverageAttribs[] = {
{kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
{kVec4ub_GrVertexAttribType, sizeof(GrPoint), kCoverage_GrVertexAttribBinding},
};
extern const GrVertexAttrib gAARectColorAttribs[] = {
{kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
{kVec4ub_GrVertexAttribType, sizeof(GrPoint), kColor_GrVertexAttribBinding},
};
static void set_aa_rect_vertex_attributes(GrDrawState* drawState, bool useCoverage) {
if (useCoverage) {
drawState->setVertexAttribs<gAARectCoverageAttribs>(SK_ARRAY_COUNT(gAARectCoverageAttribs));
} else {
drawState->setVertexAttribs<gAARectColorAttribs>(SK_ARRAY_COUNT(gAARectColorAttribs));
}
}
static void set_inset_fan(GrPoint* pts, size_t stride,
const SkRect& r, SkScalar dx, SkScalar dy) {
pts->setRectFan(r.fLeft + dx, r.fTop + dy,
r.fRight - dx, r.fBottom - dy, stride);
}
};
void GrAARectRenderer::reset() {
SkSafeSetNull(fAAFillRectIndexBuffer);
SkSafeSetNull(fAAStrokeRectIndexBuffer);
}
static const uint16_t gFillAARectIdx[] = {
0, 1, 5, 5, 4, 0,
1, 2, 6, 6, 5, 1,
2, 3, 7, 7, 6, 2,
3, 0, 4, 4, 7, 3,
4, 5, 6, 6, 7, 4,
};
static const int kIndicesPerAAFillRect = GR_ARRAY_COUNT(gFillAARectIdx);
static const int kVertsPerAAFillRect = 8;
static const int kNumAAFillRectsInIndexBuffer = 256;
GrIndexBuffer* GrAARectRenderer::aaFillRectIndexBuffer(GrGpu* gpu) {
static const size_t kAAFillRectIndexBufferSize = kIndicesPerAAFillRect *
sizeof(uint16_t) *
kNumAAFillRectsInIndexBuffer;
if (NULL == fAAFillRectIndexBuffer) {
fAAFillRectIndexBuffer = gpu->createIndexBuffer(kAAFillRectIndexBufferSize, false);
if (NULL != fAAFillRectIndexBuffer) {
uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->lock();
bool useTempData = (NULL == data);
if (useTempData) {
data = SkNEW_ARRAY(uint16_t, kNumAAFillRectsInIndexBuffer * kIndicesPerAAFillRect);
}
for (int i = 0; i < kNumAAFillRectsInIndexBuffer; ++i) {
// Each AA filled rect is drawn with 8 vertices and 10 triangles (8 around
// the inner rect (for AA) and 2 for the inner rect.
int baseIdx = i * kIndicesPerAAFillRect;
uint16_t baseVert = (uint16_t)(i * kVertsPerAAFillRect);
for (int j = 0; j < kIndicesPerAAFillRect; ++j) {
data[baseIdx+j] = baseVert + gFillAARectIdx[j];
}
}
if (useTempData) {
if (!fAAFillRectIndexBuffer->updateData(data, kAAFillRectIndexBufferSize)) {
GrCrash("Can't get AA Fill Rect indices into buffer!");
}
SkDELETE_ARRAY(data);
} else {
fAAFillRectIndexBuffer->unlock();
}
}
}
return fAAFillRectIndexBuffer;
}
static const uint16_t gStrokeAARectIdx[] = {
0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0,
1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0,
2 + 0, 3 + 0, 7 + 0, 7 + 0, 6 + 0, 2 + 0,
3 + 0, 0 + 0, 4 + 0, 4 + 0, 7 + 0, 3 + 0,
0 + 4, 1 + 4, 5 + 4, 5 + 4, 4 + 4, 0 + 4,
1 + 4, 2 + 4, 6 + 4, 6 + 4, 5 + 4, 1 + 4,
2 + 4, 3 + 4, 7 + 4, 7 + 4, 6 + 4, 2 + 4,
3 + 4, 0 + 4, 4 + 4, 4 + 4, 7 + 4, 3 + 4,
0 + 8, 1 + 8, 5 + 8, 5 + 8, 4 + 8, 0 + 8,
1 + 8, 2 + 8, 6 + 8, 6 + 8, 5 + 8, 1 + 8,
2 + 8, 3 + 8, 7 + 8, 7 + 8, 6 + 8, 2 + 8,
3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8,
};
int GrAARectRenderer::aaStrokeRectIndexCount() {
return GR_ARRAY_COUNT(gStrokeAARectIdx);
}
GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) {
if (NULL == fAAStrokeRectIndexBuffer) {
fAAStrokeRectIndexBuffer =
gpu->createIndexBuffer(sizeof(gStrokeAARectIdx), false);
if (NULL != fAAStrokeRectIndexBuffer) {
#ifdef SK_DEBUG
bool updated =
#endif
fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx,
sizeof(gStrokeAARectIdx));
GR_DEBUGASSERT(updated);
}
}
return fAAStrokeRectIndexBuffer;
}
void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
GrDrawTarget* target,
const SkRect& rect,
const SkMatrix& combinedMatrix,
const SkRect& devRect,
bool useVertexCoverage) {
GrDrawState* drawState = target->drawState();
set_aa_rect_vertex_attributes(drawState, useVertexCoverage);
GrDrawTarget::AutoReleaseGeometry geo(target, 8, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
GrIndexBuffer* indexBuffer = this->aaFillRectIndexBuffer(gpu);
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
}
intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
size_t vsize = drawState->getVertexSize();
SkASSERT(sizeof(GrPoint) + sizeof(GrColor) == vsize);
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1);
inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height());
if (combinedMatrix.rectStaysRect()) {
// Temporarily #if'ed out. We don't want to pass in the devRect but
// right now it is computed in GrContext::apply_aa_to_rect and we don't
// want to throw away the work
#if 0
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);
#endif
set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
set_inset_fan(fan1Pos, vsize, devRect, inset, inset);
} else {
// compute transformed (1, 0) and (0, 1) vectors
SkVector vec[2] = {
{ combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
{ combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] }
};
vec[0].normalize();
vec[0].scale(SK_ScalarHalf);
vec[1].normalize();
vec[1].scale(SK_ScalarHalf);
// create the rotated rect
fan0Pos->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom, vsize);
combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4);
// Now create the inset points and then outset the original
// rotated points
// TL
*((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) =
*((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1];
*((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) -= vec[0] + vec[1];
// BL
*((SkPoint*)((intptr_t)fan1Pos + 1 * vsize)) =
*((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) + vec[0] - vec[1];
*((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) -= vec[0] - vec[1];
// BR
*((SkPoint*)((intptr_t)fan1Pos + 2 * vsize)) =
*((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) - vec[0] - vec[1];
*((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) += vec[0] + vec[1];
// TR
*((SkPoint*)((intptr_t)fan1Pos + 3 * vsize)) =
*((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) - vec[0] + vec[1];
*((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) += vec[0] - vec[1];
}
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
int scale;
if (inset < SK_ScalarHalf) {
scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
SkASSERT(scale >= 0 && scale <= 255);
} else {
scale = 0xff;
}
GrColor innerColor;
if (useVertexCoverage) {
innerColor = GrColorPackRGBA(scale, scale, scale, scale);
} else {
if (0xff == scale) {
innerColor = target->getDrawState().getColor();
} else {
innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
}
}
verts += 4 * vsize;
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
}
target->setIndexSourceToBuffer(indexBuffer);
target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1,
kVertsPerAAFillRect,
kIndicesPerAAFillRect);
target->resetIndexSource();
}
namespace {
// Rotated
struct RectVertex {
GrPoint fPos;
GrPoint fCenter;
GrPoint fDir;
GrPoint fWidthHeight;
};
// Rotated
extern const GrVertexAttrib gAARectVertexAttribs[] = {
{ kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
{ kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding },
{ kVec2f_GrVertexAttribType, 3*sizeof(GrPoint), kEffect_GrVertexAttribBinding }
};
// Axis Aligned
struct AARectVertex {
GrPoint fPos;
GrPoint fOffset;
GrPoint fWidthHeight;
};
// Axis Aligned
extern const GrVertexAttrib gAAAARectVertexAttribs[] = {
{ kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding },
{ kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding },
};
};
void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
GrDrawTarget* target,
const SkRect& rect,
const SkMatrix& combinedMatrix) {
GrDrawState* drawState = target->drawState();
SkPoint center = SkPoint::Make(rect.centerX(), rect.centerY());
combinedMatrix.mapPoints(&center, 1);
// compute transformed (0, 1) vector
SkVector dir = { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] };
dir.normalize();
// compute transformed (width, 0) and (0, height) vectors
SkVector vec[2] = {
{ combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
{ combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] }
};
SkScalar newWidth = SkScalarHalf(rect.width() * vec[0].length()) + SK_ScalarHalf;
SkScalar newHeight = SkScalarHalf(rect.height() * vec[1].length()) + SK_ScalarHalf;
drawState->setVertexAttribs<gAARectVertexAttribs>(SK_ARRAY_COUNT(gAARectVertexAttribs));
SkASSERT(sizeof(RectVertex) == drawState->getVertexSize());
GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices());
GrEffectRef* effect = GrRectEffect::Create();
static const int kRectAttrIndex = 1;
static const int kWidthIndex = 2;
drawState->addCoverageEffect(effect, kRectAttrIndex, kWidthIndex)->unref();
for (int i = 0; i < 4; ++i) {
verts[i].fCenter = center;
verts[i].fDir = dir;
verts[i].fWidthHeight.fX = newWidth;
verts[i].fWidthHeight.fY = newHeight;
}
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);
SkRect devBounds = {
devRect.fLeft - SK_ScalarHalf,
devRect.fTop - SK_ScalarHalf,
devRect.fRight + SK_ScalarHalf,
devRect.fBottom + SK_ScalarHalf
};
verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop);
verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom);
verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom);
verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop);
target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer());
target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6);
target->resetIndexSource();
}
void GrAARectRenderer::shaderFillAlignedAARect(GrGpu* gpu,
GrDrawTarget* target,
const SkRect& rect,
const SkMatrix& combinedMatrix) {
GrDrawState* drawState = target->drawState();
SkASSERT(combinedMatrix.rectStaysRect());
drawState->setVertexAttribs<gAAAARectVertexAttribs>(SK_ARRAY_COUNT(gAAAARectVertexAttribs));
SkASSERT(sizeof(AARectVertex) == drawState->getVertexSize());
GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices());
GrEffectRef* effect = GrAlignedRectEffect::Create();
static const int kOffsetIndex = 1;
drawState->addCoverageEffect(effect, kOffsetIndex)->unref();
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);
SkRect devBounds = {
devRect.fLeft - SK_ScalarHalf,
devRect.fTop - SK_ScalarHalf,
devRect.fRight + SK_ScalarHalf,
devRect.fBottom + SK_ScalarHalf
};
GrPoint widthHeight = {
SkScalarHalf(devRect.width()) + SK_ScalarHalf,
SkScalarHalf(devRect.height()) + SK_ScalarHalf
};
verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop);
verts[0].fOffset = SkPoint::Make(-widthHeight.fX, -widthHeight.fY);
verts[0].fWidthHeight = widthHeight;
verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom);
verts[1].fOffset = SkPoint::Make(-widthHeight.fX, widthHeight.fY);
verts[1].fWidthHeight = widthHeight;
verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom);
verts[2].fOffset = widthHeight;
verts[2].fWidthHeight = widthHeight;
verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop);
verts[3].fOffset = SkPoint::Make(widthHeight.fX, -widthHeight.fY);
verts[3].fWidthHeight = widthHeight;
target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer());
target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6);
target->resetIndexSource();
}
void GrAARectRenderer::strokeAARect(GrGpu* gpu,
GrDrawTarget* target,
const SkRect& rect,
const SkMatrix& combinedMatrix,
const SkRect& devRect,
SkScalar width,
bool useVertexCoverage) {
GrVec devStrokeSize;
if (width > 0) {
devStrokeSize.set(width, width);
combinedMatrix.mapVectors(&devStrokeSize, 1);
devStrokeSize.setAbs(devStrokeSize);
} else {
devStrokeSize.set(SK_Scalar1, SK_Scalar1);
}
const SkScalar dx = devStrokeSize.fX;
const SkScalar dy = devStrokeSize.fY;
const SkScalar rx = SkScalarMul(dx, SK_ScalarHalf);
const SkScalar ry = SkScalarMul(dy, SK_ScalarHalf);
// Temporarily #if'ed out. We don't want to pass in the devRect but
// right now it is computed in GrContext::apply_aa_to_rect and we don't
// want to throw away the work
#if 0
SkRect devRect;
combinedMatrix.mapRect(&devRect, rect);
#endif
SkScalar spare;
{
SkScalar w = devRect.width() - dx;
SkScalar h = devRect.height() - dy;
spare = GrMin(w, h);
}
SkRect devOutside(devRect);
devOutside.outset(rx, ry);
if (spare <= 0) {
this->fillAARect(gpu, target, devOutside, SkMatrix::I(),
devOutside, useVertexCoverage);
return;
}
SkRect devInside(devRect);
devInside.inset(rx, ry);
this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCoverage);
}
void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
GrDrawTarget* target,
const SkRect& devOutside,
const SkRect& devInside,
bool useVertexCoverage) {
GrDrawState* drawState = target->drawState();
set_aa_rect_vertex_attributes(drawState, useVertexCoverage);
GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0);
if (!geo.succeeded()) {
GrPrintf("Failed to get space for vertices!\n");
return;
}
GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(gpu);
if (NULL == indexBuffer) {
GrPrintf("Failed to create index buffer!\n");
return;
}
intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
size_t vsize = drawState->getVertexSize();
SkASSERT(sizeof(GrPoint) + sizeof(GrColor) == vsize);
// We create vertices for four nested rectangles. There are two ramps from 0 to full
// coverage, one on the exterior of the stroke and the other on the interior.
// The following pointers refer to the four rects, from outermost to innermost.
GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 8 * vsize);
GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + 12 * vsize);
#ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
// TODO: this only really works if the X & Y margins are the same all around
// the rect
SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
SkASSERT(inset >= 0);
#else
SkScalar inset = SK_ScalarHalf;
#endif
// outermost
set_inset_fan(fan0Pos, vsize, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
// inner two
set_inset_fan(fan1Pos, vsize, devOutside, inset, inset);
set_inset_fan(fan2Pos, vsize, devInside, -inset, -inset);
// innermost
set_inset_fan(fan3Pos, vsize, devInside, SK_ScalarHalf, SK_ScalarHalf);
// The outermost rect has 0 coverage
verts += sizeof(GrPoint);
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
int scale;
if (inset < SK_ScalarHalf) {
scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
SkASSERT(scale >= 0 && scale <= 255);
} else {
scale = 0xff;
}
// The inner two rects have full coverage
GrColor innerColor;
if (useVertexCoverage) {
innerColor = GrColorPackRGBA(scale, scale, scale, scale);
} else {
if (0xff == scale) {
innerColor = target->getDrawState().getColor();
} else {
innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
}
}
verts += 4 * vsize;
for (int i = 0; i < 8; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
}
// The innermost rect has 0 coverage
verts += 8 * vsize;
for (int i = 0; i < 4; ++i) {
*reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
}
target->setIndexSourceToBuffer(indexBuffer);
target->drawIndexed(kTriangles_GrPrimitiveType,
0, 0, 16, aaStrokeRectIndexCount());
}
void GrAARectRenderer::fillAANestedRects(GrGpu* gpu,
GrDrawTarget* target,
const SkRect rects[2],
const SkMatrix& combinedMatrix,
bool useVertexCoverage) {
SkASSERT(combinedMatrix.rectStaysRect());
SkASSERT(!rects[1].isEmpty());
SkRect devOutside, devInside;
combinedMatrix.mapRect(&devOutside, rects[0]);
// can't call mapRect for devInside since it calls sort
combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2);
if (devInside.isEmpty()) {
this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, useVertexCoverage);
return;
}
this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCoverage);
}