Allow to rebind GL texture if AHB content has changed

Add an output function argument updateProc to MakeBackendTexture.
updateProc needs to be invoked, when AHB buffer content has
changed.  OES_EGL_image_external spec requires to bind the
texture, when buffer content has changed.
glEGLImageTargetTexture2DOES is invoked too (spec is not clear,
but MTK devices require it).

Test: Built and ran android
Bug: b/138674291
Change-Id: If7cf3051bc513c037440ab3331e0a0fdfcba5c2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/231482
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrAHardwareBufferUtils.cpp b/src/gpu/GrAHardwareBufferUtils.cpp
index 294f999..67d3459 100644
--- a/src/gpu/GrAHardwareBufferUtils.cpp
+++ b/src/gpu/GrAHardwareBufferUtils.cpp
@@ -157,33 +157,59 @@
     return GrBackendFormat();
 }
 
-class GLCleanupHelper {
+class GLTextureHelper {
 public:
-    GLCleanupHelper(GrGLuint texID, EGLImageKHR image, EGLDisplay display)
+    GLTextureHelper(GrGLuint texID, EGLImageKHR image, EGLDisplay display, GrGLuint texTarget)
         : fTexID(texID)
         , fImage(image)
-        , fDisplay(display) { }
-    ~GLCleanupHelper() {
+        , fDisplay(display)
+        , fTexTarget(texTarget) { }
+    ~GLTextureHelper() {
         glDeleteTextures(1, &fTexID);
         // eglDestroyImageKHR will remove a ref from the AHardwareBuffer
         eglDestroyImageKHR(fDisplay, fImage);
     }
+    void rebind(GrContext* grContext);
+
 private:
     GrGLuint    fTexID;
     EGLImageKHR fImage;
     EGLDisplay  fDisplay;
+    GrGLuint    fTexTarget;
 };
 
+void GLTextureHelper::rebind(GrContext* grContext) {
+    glBindTexture(fTexTarget, fTexID);
+    GLenum status = GL_NO_ERROR;
+    if ((status = glGetError()) != GL_NO_ERROR) {
+        SkDebugf("glBindTexture(%#x, %d) failed (%#x)", (int) fTexTarget,
+            (int) fTexID, (int) status);
+        return;
+    }
+    glEGLImageTargetTexture2DOES(fTexTarget, fImage);
+    if ((status = glGetError()) != GL_NO_ERROR) {
+        SkDebugf("glEGLImageTargetTexture2DOES failed (%#x)", (int) status);
+        return;
+    }
+    grContext->resetContext(kTextureBinding_GrGLBackendState);
+}
+
 void delete_gl_texture(void* context) {
-    GLCleanupHelper* cleanupHelper = static_cast<GLCleanupHelper*>(context);
+    GLTextureHelper* cleanupHelper = static_cast<GLTextureHelper*>(context);
     delete cleanupHelper;
 }
 
+void update_gl_texture(void* context, GrContext* grContext) {
+    GLTextureHelper* cleanupHelper = static_cast<GLTextureHelper*>(context);
+    cleanupHelper->rebind(grContext);
+}
+
 static GrBackendTexture make_gl_backend_texture(
         GrContext* context, AHardwareBuffer* hardwareBuffer,
         int width, int height,
         DeleteImageProc* deleteProc,
-        DeleteImageCtx* deleteCtx,
+        UpdateImageProc* updateProc,
+        TexImageCtx* imageCtx,
         bool isProtectedContent,
         const GrBackendFormat& backendFormat,
         bool isRenderable) {
@@ -236,7 +262,8 @@
     textureInfo.fFormat = *backendFormat.getGLFormat();
 
     *deleteProc = delete_gl_texture;
-    *deleteCtx = new GLCleanupHelper(texID, image, display);
+    *updateProc = update_gl_texture;
+    *imageCtx = new GLTextureHelper(texID, image, display, target);
 
     return GrBackendTexture(width, height, GrMipMapped::kNo, textureInfo);
 }
@@ -267,11 +294,16 @@
     delete cleanupHelper;
 }
 
+void update_vk_image(void* context, GrContext* grContext) {
+    // no op
+}
+
 static GrBackendTexture make_vk_backend_texture(
         GrContext* context, AHardwareBuffer* hardwareBuffer,
         int width, int height,
         DeleteImageProc* deleteProc,
-        DeleteImageCtx* deleteCtx,
+        UpdateImageProc* updateProc,
+        TexImageCtx* imageCtx,
         bool isProtectedContent,
         const GrBackendFormat& backendFormat,
         bool isRenderable) {
@@ -456,7 +488,8 @@
     imageInfo.fYcbcrConversionInfo = *ycbcrConversion;
 
     *deleteProc = delete_vk_image;
-    *deleteCtx = new VulkanCleanupHelper(gpu, image, memory);
+    *updateProc = update_vk_image;
+    *imageCtx = new VulkanCleanupHelper(gpu, image, memory);
 
     return GrBackendTexture(width, height, imageInfo);
 }
@@ -489,7 +522,8 @@
 GrBackendTexture MakeBackendTexture(GrContext* context, AHardwareBuffer* hardwareBuffer,
                                     int width, int height,
                                     DeleteImageProc* deleteProc,
-                                    DeleteImageCtx* deleteCtx,
+                                    UpdateImageProc* updateProc,
+                                    TexImageCtx* imageCtx,
                                     bool isProtectedContent,
                                     const GrBackendFormat& backendFormat,
                                     bool isRenderable) {
@@ -500,7 +534,7 @@
 
     if (GrBackendApi::kOpenGL == context->backend()) {
         return make_gl_backend_texture(context, hardwareBuffer, width, height, deleteProc,
-                                       deleteCtx, createProtectedImage, backendFormat,
+                                       updateProc, imageCtx, createProtectedImage, backendFormat,
                                        isRenderable);
     } else {
         SkASSERT(GrBackendApi::kVulkan == context->backend());
@@ -508,7 +542,7 @@
         // Currently we don't support protected images on vulkan
         SkASSERT(!createProtectedImage);
         return make_vk_backend_texture(context, hardwareBuffer, width, height, deleteProc,
-                                       deleteCtx, createProtectedImage, backendFormat,
+                                       updateProc, imageCtx, createProtectedImage, backendFormat,
                                        isRenderable);
 #else
         return GrBackendTexture();
@@ -516,6 +550,18 @@
     }
 }
 
+GrBackendTexture MakeBackendTexture(GrContext* context, AHardwareBuffer* hardwareBuffer,
+                                    int width, int height,
+                                    DeleteImageProc* deleteProc,
+                                    TexImageCtx* imageCtx,
+                                    bool isProtectedContent,
+                                    const GrBackendFormat& backendFormat,
+                                    bool isRenderable) {
+    UpdateImageProc updateProc;
+    return MakeBackendTexture(context, hardwareBuffer, width, height, deleteProc, &updateProc,
+                              imageCtx, isProtectedContent, backendFormat, isRenderable);
+}
+
 } // GrAHardwareBufferUtils
 
 #endif