Change vertex buffer allocator functions to take size rather than layout, take two.
Resubmission of r7498.
https://codereview.appspot.com/7228078
git-svn-id: http://skia.googlecode.com/svn/trunk@7501 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp
index 206f4ca..97e92fa 100644
--- a/src/gpu/GrTextContext.cpp
+++ b/src/gpu/GrTextContext.cpp
@@ -204,7 +204,7 @@
// a number of verts to reserve and whether to perform a flush.
fMaxVertices = kMinRequestedVerts;
bool flush = (NULL != fDrawTarget) &&
- fDrawTarget->geometryHints(fVertexLayout,
+ fDrawTarget->geometryHints(GrDrawState::VertexSize(fVertexLayout),
&fMaxVertices,
NULL);
if (flush) {
@@ -214,7 +214,7 @@
fDrawTarget = fContext->getTextTarget(fPaint);
fMaxVertices = kDefaultRequestedVerts;
// ignore return, no point in flushing again.
- fDrawTarget->geometryHints(fVertexLayout,
+ fDrawTarget->geometryHints(GrDrawState::VertexSize(fVertexLayout),
&fMaxVertices,
NULL);