| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrD3DResourceState_DEFINED |
| #define GrD3DResourceState_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/d3d/GrD3DTypes.h" |
| |
| class GrD3DResourceState : public SkRefCnt { |
| public: |
| GrD3DResourceState(D3D12_RESOURCE_STATES state) : fState(state) {} |
| |
| void setResourceState(D3D12_RESOURCE_STATES state) { |
| // Defaulting to use std::memory_order_seq_cst |
| fState.store(state); |
| } |
| |
| D3D12_RESOURCE_STATES getResourceState() const { |
| // Defaulting to use std::memory_order_seq_cst |
| return fState.load(); |
| } |
| |
| private: |
| std::atomic<D3D12_RESOURCE_STATES> fState; |
| }; |
| |
| #endif |