SkRecordDraw: incorporate clip into BBH
NOTREECHECKS=true
BUG=skia:
R=robertphillips@google.com, senorblanco@chromium.org, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/474983002
diff --git a/src/core/SkRecords.h b/src/core/SkRecords.h
index 3d5b190..bc768d9 100644
--- a/src/core/SkRecords.h
+++ b/src/core/SkRecords.h
@@ -197,7 +197,7 @@
RECORD0(NoOp);
-RECORD1(Restore, SkMatrix, matrix);
+RECORD2(Restore, SkIRect, devBounds, SkMatrix, matrix);
RECORD0(Save);
RECORD3(SaveLayer, Optional<SkRect>, bounds, Optional<SkPaint>, paint, SkCanvas::SaveFlags, flags);
@@ -207,10 +207,10 @@
RECORD1(Concat, SkMatrix, matrix);
RECORD1(SetMatrix, SkMatrix, matrix);
-RECORD3(ClipPath, SkPath, path, SkRegion::Op, op, bool, doAA);
-RECORD3(ClipRRect, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
-RECORD3(ClipRect, SkRect, rect, SkRegion::Op, op, bool, doAA);
-RECORD2(ClipRegion, SkRegion, region, SkRegion::Op, op);
+RECORD4(ClipPath, SkIRect, devBounds, SkPath, path, SkRegion::Op, op, bool, doAA);
+RECORD4(ClipRRect, SkIRect, devBounds, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
+RECORD4(ClipRect, SkIRect, devBounds, SkRect, rect, SkRegion::Op, op, bool, doAA);
+RECORD3(ClipRegion, SkIRect, devBounds, SkRegion, region, SkRegion::Op, op);
RECORD1(Clear, SkColor, color);
// While not strictly required, if you have an SkPaint, it's fastest to put it first.