Fix perspective fragcoord value in d3d.

The general issue is that d3d returns a fragcoord with the "w" coord
is given as w. But gl, vulkan, and others get a 1/w. So skia assumes
a 1/w value here. Thus we must flip for d3d.

Change-Id: I4ff9fb363310c1ca52e631246413ab76322def54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297182
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
3 files changed