Try out scalar picture sizes

This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect.

R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/513983002
diff --git a/debugger/QT/SkGLWidget.cpp b/debugger/QT/SkGLWidget.cpp
index 602dc24..dece641 100644
--- a/debugger/QT/SkGLWidget.cpp
+++ b/debugger/QT/SkGLWidget.cpp
@@ -68,7 +68,7 @@
         fGpuDevice = SkGpuDevice::Create(curRenderTarget);
         fCanvas = new SkCanvas(fGpuDevice);
     }
-    fDebugger->resize(w, h);
+    fDebugger->setWindowSize(w, h);
     draw();
 }