Try out scalar picture sizes
This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect.
R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/513983002
diff --git a/debugger/QT/SkGLWidget.cpp b/debugger/QT/SkGLWidget.cpp
index 602dc24..dece641 100644
--- a/debugger/QT/SkGLWidget.cpp
+++ b/debugger/QT/SkGLWidget.cpp
@@ -68,7 +68,7 @@
fGpuDevice = SkGpuDevice::Create(curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
}
- fDebugger->resize(w, h);
+ fDebugger->setWindowSize(w, h);
draw();
}