Try out scalar picture sizes
This paves the way for removing the 'fTile' parameter from SkPictureShader (although that should be a different CL). If we like this we could also move to providing an entire cull SkRect.
R=reed@google.com, mtklein@google.com, fmalita@google.com, fmalita@chromium.org
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/513983002
diff --git a/src/utils/SkPictureUtils.cpp b/src/utils/SkPictureUtils.cpp
index 85d523f..4f4d2bf 100644
--- a/src/utils/SkPictureUtils.cpp
+++ b/src/utils/SkPictureUtils.cpp
@@ -196,16 +196,16 @@
}
// this test also handles if either area or pict's width/height are empty
- if (!SkRect::Intersects(area,
- SkRect::MakeWH(SkIntToScalar(pict->width()),
- SkIntToScalar(pict->height())))) {
+ if (!SkRect::Intersects(area, pict->cullRect())) {
return NULL;
}
SkTDArray<SkPixelRef*> array;
PixelRefSet prset(&array);
- GatherPixelRefDevice device(pict->width(), pict->height(), &prset);
+ GatherPixelRefDevice device(SkScalarCeilToInt(pict->cullRect().width()),
+ SkScalarCeilToInt(pict->cullRect().height()),
+ &prset);
SkNoSaveLayerCanvas canvas(&device);
canvas.clipRect(area, SkRegion::kIntersect_Op, false);