| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "BenchGpuTimer_gl.h" |
| #include "gl/SkGLContextHelper.h" |
| #include "gl/GrGLUtil.h" |
| |
| BenchGpuTimer::BenchGpuTimer(const SkGLContextHelper* glctx) { |
| fContext = glctx; |
| glctx->ref(); |
| glctx->makeCurrent(); |
| fStarted = false; |
| fSupported = GrGLGetVersion(glctx->gl()) > GR_GL_VER(3,3) || |
| glctx->hasExtension("GL_ARB_timer_query") || |
| glctx->hasExtension("GL_EXT_timer_query"); |
| |
| if (fSupported) { |
| SK_GL(*glctx, GenQueries(1, &fQuery)); |
| } |
| } |
| |
| BenchGpuTimer::~BenchGpuTimer() { |
| if (fSupported) { |
| fContext->makeCurrent(); |
| SK_GL(*fContext, DeleteQueries(1, &fQuery)); |
| } |
| fContext->unref(); |
| } |
| |
| void BenchGpuTimer::startGpu() { |
| if (fSupported) { |
| fContext->makeCurrent(); |
| fStarted = true; |
| SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery)); |
| } |
| } |
| |
| /** |
| * It is important to stop the cpu clocks first, |
| * as this will cpu wait for the gpu to finish. |
| */ |
| double BenchGpuTimer::endGpu() { |
| if (fSupported) { |
| fStarted = false; |
| fContext->makeCurrent(); |
| SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED)); |
| |
| GrGLint available = 0; |
| while (!available) { |
| SK_GL_NOERRCHECK(*fContext, GetQueryObjectiv(fQuery, |
| GR_GL_QUERY_RESULT_AVAILABLE, |
| &available)); |
| // If GetQueryObjectiv is erroring out we need some alternative |
| // means of breaking out of this loop |
| GrGLenum error; |
| SK_GL_RET_NOERRCHECK(*fContext, error, GetError()); |
| if (GR_GL_NO_ERROR != error) { |
| break; |
| } |
| } |
| GrGLuint64 totalGPUTimeElapsed = 0; |
| SK_GL(*fContext, GetQueryObjectui64v(fQuery, |
| GR_GL_QUERY_RESULT, |
| &totalGPUTimeElapsed)); |
| |
| return totalGPUTimeElapsed / 1000000.0; |
| } else { |
| return 0; |
| } |
| } |