commit | a8eabc4a2a5559a1410fdbb348f967cd1554b325 | [log] [tgz] |
---|---|---|
author | vjiaoblack <vjiaoblack@google.com> | Mon Aug 29 10:22:09 2016 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Mon Aug 29 10:22:09 2016 -0700 |
tree | 03d8a80ef4b2e62eaacbfee605b3ffc3162fa5c7 | |
parent | 84839f6fb3d0de9088be3d53e81df195331ed1c9 [diff] [blame] |
Moved ambient lights out of SkLight's light array BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002 Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686 Review-Url: https://codereview.chromium.org/2287553002
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp index 4a79ebe..137fd64 100644 --- a/gm/lightingshader.cpp +++ b/gm/lightingshader.cpp
@@ -52,7 +52,7 @@ SkVector3::Make(SK_ScalarRoot2Over2, 0.0f, SK_ScalarRoot2Over2))); - builder.add(SkLights::Light::MakeAmbient(SkColor3f::Make(0.2f, 0.2f, 0.2f))); + builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); fLights = builder.finish(); }