libviewer.so on Android, delete hello_skia_app

This spins off parts of 5620 to bake while we work through how to do the rest of libviewer.so -> viewer.apk.

Change-Id: I1cbf135cc952eeb7593e80a5a752dcadaa2dbb00
Reviewed-on: https://skia-review.googlesource.com/5656
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
diff --git a/BUILD.gn b/BUILD.gn
index 1ee4d60..c687ded 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -1311,8 +1311,8 @@
     testonly = true
   }
 
-  if (skia_enable_gpu && (is_linux || is_win || is_mac)) {
-    executable("viewer") {
+  if (skia_enable_gpu && (is_android || is_linux || is_win || is_mac)) {
+    source_set("viewer_sources") {
       sources = [
         "tools/viewer/GMSlide.cpp",
         "tools/viewer/ImageSlide.cpp",
@@ -1389,6 +1389,22 @@
       }
       testonly = true
     }
+
+    if (is_android) {
+      shared_library("libviewer") {
+        deps = [
+          ":viewer_sources",
+        ]
+        testonly = true
+      }
+    } else {
+      executable("viewer") {
+        deps = [
+          ":viewer_sources",
+        ]
+        testonly = true
+      }
+    }
   }
 
   if (skia_enable_gpu) {
diff --git a/platform_tools/android/examples/hello_skia_app/AndroidManifest.xml b/platform_tools/android/examples/hello_skia_app/AndroidManifest.xml
deleted file mode 100644
index 1fc187f..0000000
--- a/platform_tools/android/examples/hello_skia_app/AndroidManifest.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<manifest xmlns:android="http://schemas.android.com/apk/res/android"
-      package="com.example"
-      android:versionCode="1"
-      android:versionName="1.0">
-    <uses-sdk android:minSdkVersion="15" />
-    <application android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:debuggable="true">
-        <activity android:name="HelloSkiaActivity"
-                  android:label="@string/app_name"
-                  android:theme="@android:style/Theme.Black.NoTitleBar">
-            <intent-filter>
-                <action android:name="android.intent.action.MAIN" />
-                <category android:name="android.intent.category.LAUNCHER" />
-            </intent-filter>
-        </activity>
-    </application>
-</manifest>
diff --git a/platform_tools/android/examples/hello_skia_app/README b/platform_tools/android/examples/hello_skia_app/README
deleted file mode 100644
index 0bc66af..0000000
--- a/platform_tools/android/examples/hello_skia_app/README
+++ /dev/null
@@ -1,39 +0,0 @@
-HelloSkia
-=========
-
-Intro
------
-
-This is a minimal Android app that uses JNI and Skia to do rendering.
-
-Setup
------
-
-These instructions need to be followed only once to setup your copy of HelloSkia. Path parts that
-are surrounded with curly braces should be replaced with the paths that are described.
-
-1. Follow the quick start guide on building Skia for Android.
-
-2. Copy {Skia root directory}/trunk/out/config/android-{your architecture}/{Relase or
-Debug}/lib.target/libskia_android.so into {HellSkia root directory}/jni/skia/libskia_android.so
-
-3. Copy {Skia root directory}/trunk/include into {HellSkia root directory}/jni/skia. This should be
-done so that the path {HellSkia root directory}/jni/skia/include is a folder that contains, to name
-just a few, the folders config and core.
-
-
-Building
---------
-
-The following assumes that the platform-tools directory of the Android SDK and the Android NDK
-directory are both on the system path. This also assumes that adb is working and connected with some
-device or virtual device.
-
-1. Open a terminal to the HelloSkia root directory and enter these commands:
-
-$ ndk-build # Builds the modules inside of jni/
-$ ant debug # Builds the Activity and packages it with all resources and modules of jni/
-$ adb install -r bin/HelloSkia-debug.apk # Installs the app onto a device
-
-2. To run the app, open your Android device's launcher and start the application labeled
-HelloSkiaActivity.
diff --git a/platform_tools/android/examples/hello_skia_app/build.xml b/platform_tools/android/examples/hello_skia_app/build.xml
deleted file mode 100644
index 785b87b..0000000
--- a/platform_tools/android/examples/hello_skia_app/build.xml
+++ /dev/null
@@ -1,92 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<project name="HelloSkia" default="help">
-
-    <!-- The local.properties file is created and updated by the 'android' tool.
-         It contains the path to the SDK. It should *NOT* be checked into
-         Version Control Systems. -->
-    <property file="local.properties" />
-
-    <!-- The ant.properties file can be created by you. It is only edited by the
-         'android' tool to add properties to it.
-         This is the place to change some Ant specific build properties.
-         Here are some properties you may want to change/update:
-
-         source.dir
-             The name of the source directory. Default is 'src'.
-         out.dir
-             The name of the output directory. Default is 'bin'.
-
-         For other overridable properties, look at the beginning of the rules
-         files in the SDK, at tools/ant/build.xml
-
-         Properties related to the SDK location or the project target should
-         be updated using the 'android' tool with the 'update' action.
-
-         This file is an integral part of the build system for your
-         application and should be checked into Version Control Systems.
-
-         -->
-    <property file="ant.properties" />
-
-    <!-- if sdk.dir was not set from one of the property file, then
-         get it from the ANDROID_HOME env var.
-         This must be done before we load project.properties since
-         the proguard config can use sdk.dir -->
-    <property environment="env" />
-    <condition property="sdk.dir" value="${env.ANDROID_HOME}">
-        <isset property="env.ANDROID_HOME" />
-    </condition>
-
-    <!-- The project.properties file is created and updated by the 'android'
-         tool, as well as ADT.
-
-         This contains project specific properties such as project target, and library
-         dependencies. Lower level build properties are stored in ant.properties
-         (or in .classpath for Eclipse projects).
-
-         This file is an integral part of the build system for your
-         application and should be checked into Version Control Systems. -->
-    <loadproperties srcFile="project.properties" />
-
-    <!-- quick check on sdk.dir -->
-    <fail
-            message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
-            unless="sdk.dir"
-    />
-
-    <!--
-        Import per project custom build rules if present at the root of the project.
-        This is the place to put custom intermediary targets such as:
-            -pre-build
-            -pre-compile
-            -post-compile (This is typically used for code obfuscation.
-                           Compiled code location: ${out.classes.absolute.dir}
-                           If this is not done in place, override ${out.dex.input.absolute.dir})
-            -post-package
-            -post-build
-            -pre-clean
-    -->
-    <import file="custom_rules.xml" optional="true" />
-
-    <!-- Import the actual build file.
-
-         To customize existing targets, there are two options:
-         - Customize only one target:
-             - copy/paste the target into this file, *before* the
-               <import> task.
-             - customize it to your needs.
-         - Customize the whole content of build.xml
-             - copy/paste the content of the rules files (minus the top node)
-               into this file, replacing the <import> task.
-             - customize to your needs.
-
-         ***********************
-         ****** IMPORTANT ******
-         ***********************
-         In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
-         in order to avoid having your file be overridden by tools such as "android update project"
-    -->
-    <!-- version-tag: 1 -->
-    <import file="${sdk.dir}/tools/ant/build.xml" />
-
-</project>
diff --git a/platform_tools/android/examples/hello_skia_app/jni/Android.mk b/platform_tools/android/examples/hello_skia_app/jni/Android.mk
deleted file mode 100644
index 45a57c7..0000000
--- a/platform_tools/android/examples/hello_skia_app/jni/Android.mk
+++ /dev/null
@@ -1,42 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-##
-# Sets up a module for the skia shared object to be copied into the apk.
-##
-
-include $(CLEAR_VARS)
-
-# Name for referencing this module in other modules
-LOCAL_MODULE := skia_android
-
-# Local filename of the skia shared object
-LOCAL_SRC_FILES := skia/libskia_android.so
-
-# Makes this module into shared object that is simply copied into the apk
-include $(PREBUILT_SHARED_LIBRARY)
-
-
-##
-# Sets up the JNI module that our app calls into to draw things with skia.
-##
-
-include $(CLEAR_VARS) # clear out the variables of the previous module
-
-# Name of the module that the app will reference with System.loadLibrary
-LOCAL_MODULE := hello_skia_ndk
-
-# List of the source files compiled for this module
-LOCAL_SRC_FILES := helloskia.cpp
-
-# Makes the skia shared object get pulled in as a reference
-LOCAL_SHARED_LIBRARIES := skia_android
-
-# jnigraphics defines the function AndroidBitmap_lockPixels, which we need in order to draw into
-# android.graphics.Bitmap
-LOCAL_LDLIBS := -ljnigraphics
-
-# Allows the compiler to find the Skia header files
-LOCAL_C_INCLUDES := $(LOCAL_PATH)/skia/include/config \
-                    $(LOCAL_PATH)/skia/include/core
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/platform_tools/android/examples/hello_skia_app/jni/helloskia.cpp b/platform_tools/android/examples/hello_skia_app/jni/helloskia.cpp
deleted file mode 100644
index 2e12d37..0000000
--- a/platform_tools/android/examples/hello_skia_app/jni/helloskia.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright 2016 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include <math.h>
-#include <jni.h>
-#include <android/bitmap.h>
-
-#include "SkCanvas.h"
-#include "SkGraphics.h"
-#include "SkSurface.h"
-#include "SkString.h"
-#include "SkTime.h"
-
-
-/**
- * Draws something into the given bitmap
- * @param  env
- * @param  thiz
- * @param  dstBitmap   The bitmap to place the results of skia into
- * @param  elapsedTime The number of milliseconds since the app was started
- */
-extern "C"
-JNIEXPORT void JNICALL Java_com_example_HelloSkiaActivity_drawIntoBitmap(JNIEnv* env,
-        jobject thiz, jobject dstBitmap, jlong elapsedTime)
-{
-    // Grab the dst bitmap info and pixels
-    AndroidBitmapInfo dstInfo;
-    void* dstPixels;
-    AndroidBitmap_getInfo(env, dstBitmap, &dstInfo);
-    AndroidBitmap_lockPixels(env, dstBitmap, &dstPixels);
-
-    SkImageInfo info = SkImageInfo::MakeN32Premul(dstInfo.width, dstInfo.height);
-
-    // Create a surface from the given bitmap
-    sk_sp<SkSurface> surface(SkSurface::MakeRasterDirect(info, dstPixels, dstInfo.stride));
-    SkCanvas* canvas = surface->getCanvas();
-
-    // Draw something "interesting"
-
-    // Clear the canvas with a white color
-    canvas->drawColor(SK_ColorWHITE);
-
-    // Setup a SkPaint for drawing our text
-    SkPaint paint;
-    paint.setColor(SK_ColorBLACK); // This is a solid black color for our text
-    paint.setTextSize(SkIntToScalar(30)); // Sets the text size to 30 pixels
-    paint.setAntiAlias(true); // We turn on anti-aliasing so that the text to looks good.
-
-    // Draw some text
-    SkString text("Skia is Best!");
-    SkScalar fontHeight = paint.getFontSpacing();
-    canvas->drawText(text.c_str(), text.size(), // text's data and length
-                     10, fontHeight,            // X and Y coordinates to place the text
-                     paint);                    // SkPaint to tell how to draw the text
-
-    // Adapt the SkPaint for drawing blue lines
-    paint.setAntiAlias(false); // Turning off anti-aliasing speeds up the line drawing
-    paint.setColor(0xFF0000FF); // This is a solid blue color for our lines
-    paint.setStrokeWidth(SkIntToScalar(2)); // This makes the lines have a thickness of 2 pixels
-
-    // Draw some interesting lines using trig functions
-    for (int i = 0; i < 100; i++)
-    {
-        float x = (float)i / 99.0f;
-        float offset = elapsedTime / 1000.0f;
-        canvas->drawLine(sin(x * M_PI + offset) * 800.0f, 0,   // first endpoint
-                         cos(x * M_PI + offset) * 800.0f, 800, // second endpoint
-                         paint);                               // SkPapint to tell how to draw the line
-    }
-
-    // Unlock the dst's pixels
-    AndroidBitmap_unlockPixels(env, dstBitmap);
-}
diff --git a/platform_tools/android/examples/hello_skia_app/project.properties b/platform_tools/android/examples/hello_skia_app/project.properties
deleted file mode 100644
index e0a848d..0000000
--- a/platform_tools/android/examples/hello_skia_app/project.properties
+++ /dev/null
@@ -1,14 +0,0 @@
-# This file is automatically generated by Android Tools.
-# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
-#
-# This file must be checked in Version Control Systems.
-#
-# To customize properties used by the Ant build system edit
-# "ant.properties", and override values to adapt the script to your
-# project structure.
-#
-# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
-#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
-
-# Project target.
-target=Google Inc.:Google APIs:15
diff --git a/platform_tools/android/examples/hello_skia_app/res/drawable-mdpi/ic_launcher.png b/platform_tools/android/examples/hello_skia_app/res/drawable-mdpi/ic_launcher.png
deleted file mode 100755
index 359047d..0000000
--- a/platform_tools/android/examples/hello_skia_app/res/drawable-mdpi/ic_launcher.png
+++ /dev/null
Binary files differ
diff --git a/platform_tools/android/examples/hello_skia_app/res/values/strings.xml b/platform_tools/android/examples/hello_skia_app/res/values/strings.xml
deleted file mode 100644
index 9e57560..0000000
--- a/platform_tools/android/examples/hello_skia_app/res/values/strings.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<resources>
-    <string name="app_name">HelloSkiaActivity</string>
-</resources>
diff --git a/platform_tools/android/examples/hello_skia_app/src/com/example/HelloSkiaActivity.java b/platform_tools/android/examples/hello_skia_app/src/com/example/HelloSkiaActivity.java
deleted file mode 100644
index 53daeaf..0000000
--- a/platform_tools/android/examples/hello_skia_app/src/com/example/HelloSkiaActivity.java
+++ /dev/null
@@ -1,74 +0,0 @@
-package com.example;
-
-import java.util.Timer;
-import java.util.TimerTask;
-
-import android.app.Activity;
-import android.content.Context;
-import android.graphics.Bitmap;
-import android.graphics.Canvas;
-import android.os.Bundle;
-import android.os.SystemClock;
-import android.util.Log;
-import android.view.View;
-
-public class HelloSkiaActivity extends Activity
-{
-    private SkiaDrawView fMainView;
-
-    /** Called when the activity is first created. */
-    @Override
-    public void onCreate(Bundle savedInstanceState) {
-        super.onCreate(savedInstanceState);
-
-        // Makes and sets a SkiaDrawView as the only thing seen in this activity
-        fMainView = new SkiaDrawView(this);
-        setContentView(fMainView);
-
-        try {
-            // Load Skia and then the app shared object in this order
-            System.loadLibrary("skia_android");
-            System.loadLibrary("hello_skia_ndk");
-
-        } catch (UnsatisfiedLinkError e) {
-            Log.d("HelloSkia", "Link Error: " + e);
-            return;
-        }
-
-        // Set a timer that will periodically request an update of the SkiaDrawView
-        Timer fAnimationTimer = new Timer();
-        fAnimationTimer.schedule(new TimerTask() {
-            public void run()
-            {
-                // This will request an update of the SkiaDrawView, even from other threads
-                fMainView.postInvalidate();
-            }
-        }, 0, 5); // 0 means no delay before the timer starts; 5 means repeat every 5 milliseconds
-    }
-
-    private class SkiaDrawView extends View {
-        Bitmap fSkiaBitmap;
-        public SkiaDrawView(Context ctx) {
-            super(ctx);
-        }
-
-        @Override
-        protected void onSizeChanged(int w, int h, int oldw, int oldh)
-        {
-            // Create a bitmap for skia to draw into
-            fSkiaBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
-        }
-
-        @Override
-        protected void onDraw(Canvas canvas) {
-            // Call into our C++ code that renders to the bitmap using Skia
-            drawIntoBitmap(fSkiaBitmap, SystemClock.elapsedRealtime());
-
-            // Present the bitmap on the screen
-            canvas.drawBitmap(fSkiaBitmap, 0, 0, null);
-        }
-    }
-
-
-    private native void drawIntoBitmap(Bitmap image, long elapsedTime);
-}