Reland fully delineate GL usage w/ skia_use_gl.
Change-Id: I90f40467be145537cc08461fd3805606432f0cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/254240
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Rosasco <rosasco@google.com>
Auto-Submit: John Rosasco <rosasco@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/tools/gpu/GrContextFactory.cpp b/tools/gpu/GrContextFactory.cpp
index d0defdc..be33802 100644
--- a/tools/gpu/GrContextFactory.cpp
+++ b/tools/gpu/GrContextFactory.cpp
@@ -8,7 +8,9 @@
#include "src/gpu/GrContextPriv.h"
#include "tools/gpu/GrContextFactory.h"
+#ifdef SK_GL
#include "tools/gpu/gl/GLTestContext.h"
+#endif
#if SK_ANGLE
#include "tools/gpu/gl/angle/GLTestContext_angle.h"
@@ -152,6 +154,7 @@
std::unique_ptr<TestContext> testCtx;
GrBackendApi backend = ContextTypeBackend(type);
switch (backend) {
+#ifdef SK_GL
case GrBackendApi::kOpenGL: {
GLTestContext* glShareContext = masterContext
? static_cast<GLTestContext*>(masterContext->fTestContext) : nullptr;
@@ -199,6 +202,7 @@
testCtx.reset(glCtx);
break;
}
+#endif // SK_GL
#ifdef SK_VULKAN
case GrBackendApi::kVulkan: {
VkTestContext* vkSharedContext = masterContext
@@ -209,6 +213,7 @@
return ContextInfo();
}
+#ifdef SK_GL
// There is some bug (either in Skia or the NV Vulkan driver) where VkDevice
// destruction will hang occaisonally. For some reason having an existing GL
// context fixes this.
@@ -218,6 +223,7 @@
fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
}
}
+#endif
break;
}
#endif