| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkString.h" |
| #include "include/private/SkColorData.h" |
| #include "src/core/SkArenaAlloc.h" |
| #include "src/core/SkBlendModePriv.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkVM.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/shaders/SkColorShader.h" |
| #include "src/shaders/SkComposeShader.h" |
| |
| namespace { |
| |
| struct LocalMatrixStageRec final : public SkStageRec { |
| LocalMatrixStageRec(const SkStageRec& rec, const SkMatrix& lm) |
| : INHERITED(rec) { |
| if (!lm.isIdentity()) { |
| if (fLocalM) { |
| fStorage.setConcat(lm, *fLocalM); |
| fLocalM = fStorage.isIdentity() ? nullptr : &fStorage; |
| } else { |
| fLocalM = &lm; |
| } |
| } |
| } |
| |
| private: |
| SkMatrix fStorage; |
| |
| using INHERITED = SkStageRec; |
| }; |
| |
| } // namespace |
| |
| sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src) { |
| switch (mode) { |
| case SkBlendMode::kClear: return Color(0); |
| case SkBlendMode::kDst: return dst; |
| case SkBlendMode::kSrc: return src; |
| default: break; |
| } |
| return sk_sp<SkShader>(new SkShader_Blend(mode, std::move(dst), std::move(src))); |
| } |
| |
| sk_sp<SkShader> SkShaders::Lerp(float weight, sk_sp<SkShader> dst, sk_sp<SkShader> src) { |
| if (SkScalarIsNaN(weight)) { |
| return nullptr; |
| } |
| if (dst == src || weight <= 0) { |
| return dst; |
| } |
| if (weight >= 1) { |
| return src; |
| } |
| return sk_sp<SkShader>(new SkShader_Lerp(weight, std::move(dst), std::move(src))); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static bool append_shader_or_paint(const SkStageRec& rec, SkShader* shader) { |
| if (shader) { |
| if (!as_SB(shader)->appendStages(rec)) { |
| return false; |
| } |
| } else { |
| rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec()); |
| } |
| return true; |
| } |
| |
| // Returns the output of e0, and leaves the output of e1 in r,g,b,a |
| static float* append_two_shaders(const SkStageRec& rec, SkShader* s0, SkShader* s1) { |
| struct Storage { |
| float fRes0[4 * SkRasterPipeline_kMaxStride]; |
| }; |
| auto storage = rec.fAlloc->make<Storage>(); |
| |
| if (!append_shader_or_paint(rec, s0)) { |
| return nullptr; |
| } |
| rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0); |
| |
| if (!append_shader_or_paint(rec, s1)) { |
| return nullptr; |
| } |
| return storage->fRes0; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkFlattenable> SkShader_Blend::CreateProc(SkReadBuffer& buffer) { |
| sk_sp<SkShader> dst(buffer.readShader()); |
| sk_sp<SkShader> src(buffer.readShader()); |
| unsigned mode = buffer.read32(); |
| |
| // check for valid mode before we cast to the enum type |
| if (!buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) { |
| return nullptr; |
| } |
| return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src)); |
| } |
| |
| void SkShader_Blend::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeFlattenable(fDst.get()); |
| buffer.writeFlattenable(fSrc.get()); |
| buffer.write32((int)fMode); |
| } |
| |
| bool SkShader_Blend::onAppendStages(const SkStageRec& orig_rec) const { |
| const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); |
| |
| float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get()); |
| if (!res0) { |
| return false; |
| } |
| |
| rec.fPipeline->append(SkRasterPipeline::load_dst, res0); |
| SkBlendMode_AppendStages(fMode, rec.fPipeline); |
| return true; |
| } |
| |
| static skvm::Color program_or_paint(const sk_sp<SkShader>& sh, skvm::Builder* p, |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| const SkMatrixProvider& mats, const SkMatrix* localM, |
| SkFilterQuality q, const SkColorInfo& dst, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) { |
| return sh ? as_SB(sh)->program(p, device,local, paint, mats,localM, q,dst, uniforms,alloc) |
| : p->premul(paint); |
| } |
| |
| skvm::Color SkShader_Blend::onProgram(skvm::Builder* p, |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| const SkMatrixProvider& mats, const SkMatrix* localM, |
| SkFilterQuality q, const SkColorInfo& dst, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { |
| skvm::Color d,s; |
| if ((d = program_or_paint(fDst, p, device,local, paint, mats,localM, q,dst, uniforms,alloc)) && |
| (s = program_or_paint(fSrc, p, device,local, paint, mats,localM, q,dst, uniforms,alloc))) |
| { |
| return p->blend(fMode, s,d); |
| } |
| return {}; |
| } |
| |
| |
| sk_sp<SkFlattenable> SkShader_Lerp::CreateProc(SkReadBuffer& buffer) { |
| sk_sp<SkShader> dst(buffer.readShader()); |
| sk_sp<SkShader> src(buffer.readShader()); |
| float t = buffer.readScalar(); |
| return buffer.isValid() ? SkShaders::Lerp(t, std::move(dst), std::move(src)) : nullptr; |
| } |
| |
| void SkShader_Lerp::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeFlattenable(fDst.get()); |
| buffer.writeFlattenable(fSrc.get()); |
| buffer.writeScalar(fWeight); |
| } |
| |
| bool SkShader_Lerp::onAppendStages(const SkStageRec& orig_rec) const { |
| const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); |
| |
| float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get()); |
| if (!res0) { |
| return false; |
| } |
| |
| rec.fPipeline->append(SkRasterPipeline::load_dst, res0); |
| rec.fPipeline->append(SkRasterPipeline::lerp_1_float, &fWeight); |
| return true; |
| } |
| |
| skvm::Color SkShader_Lerp::onProgram(skvm::Builder* p, |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| const SkMatrixProvider& mats, const SkMatrix* localM, |
| SkFilterQuality q, const SkColorInfo& dst, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { |
| skvm::Color d,s; |
| if ((d = program_or_paint(fDst, p, device,local, paint, mats,localM, q,dst, uniforms,alloc)) && |
| (s = program_or_paint(fSrc, p, device,local, paint, mats,localM, q,dst, uniforms,alloc))) |
| { |
| auto t = p->uniformF(uniforms->pushF(fWeight)); |
| return { |
| p->lerp(d.r, s.r, t), |
| p->lerp(d.g, s.g, t), |
| p->lerp(d.b, s.b, t), |
| p->lerp(d.a, s.a, t), |
| }; |
| } |
| return {}; |
| } |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/gpu/effects/GrBlendFragmentProcessor.h" |
| #include "src/gpu/effects/generated/GrComposeLerpEffect.h" |
| #include "src/gpu/effects/generated/GrConstColorProcessor.h" |
| |
| static std::unique_ptr<GrFragmentProcessor> as_fp(const GrFPArgs& args, SkShader* shader) { |
| return shader ? as_SB(shader)->asFragmentProcessor(args) : nullptr; |
| } |
| |
| std::unique_ptr<GrFragmentProcessor> SkShader_Blend::asFragmentProcessor( |
| const GrFPArgs& orig_args) const { |
| const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); |
| auto fpA = as_fp(args, fDst.get()); |
| auto fpB = as_fp(args, fSrc.get()); |
| return GrBlendFragmentProcessor::Make(std::move(fpB), std::move(fpA), fMode); |
| } |
| |
| std::unique_ptr<GrFragmentProcessor> SkShader_Lerp::asFragmentProcessor( |
| const GrFPArgs& orig_args) const { |
| const GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); |
| auto fpA = as_fp(args, fDst.get()); |
| auto fpB = as_fp(args, fSrc.get()); |
| return GrComposeLerpEffect::Make(std::move(fpA), std::move(fpB), fWeight); |
| } |
| #endif |