Use the 4f impl for legacy/8888 linear gradients
This is a partial revert of https://skia-review.googlesource.com/c/20280,
adding back L32 support for 4f gradients and switching off the legacy
impl.
If it sticks, we should be able to completely delete the legacy gradient
code.
Change-Id: Iaa6d722ea4dfd8e4d959bb76eca815a30ca7098f
Reviewed-on: https://skia-review.googlesource.com/31425
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
diff --git a/src/shaders/gradients/Sk4fGradientBase.cpp b/src/shaders/gradients/Sk4fGradientBase.cpp
index 0d9e6d0..60f8ced 100644
--- a/src/shaders/gradients/Sk4fGradientBase.cpp
+++ b/src/shaders/gradients/Sk4fGradientBase.cpp
@@ -288,9 +288,8 @@
const ContextRec& rec)
: INHERITED(shader, rec)
, fFlags(this->INHERITED::getFlags())
+ , fDither(rec.fPaint->isDither())
{
- SkASSERT(rec.fPreferredDstType == ContextRec::kPM4f_DstType);
-
const SkMatrix& inverse = this->getTotalInverse();
fDstToPos.setConcat(shader.fPtsToUnit, inverse);
SkASSERT(!fDstToPos.hasPerspective());
@@ -309,9 +308,3 @@
GradientShaderBase4fContext::isValid() const {
return fDstToPos.isFinite();
}
-
-void SkGradientShaderBase::
-GradientShaderBase4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
- // This impl only shades to 4f.
- SkASSERT(false);
-}