Revert "Revert "Create new inset algorithm for spot shadows""
This reverts commit e7c85c45c4c0a97adc6711bb12ecacc36af4ba11.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Create new inset algorithm for spot shadows"
>
> This reverts commit e5f5bf5175e426ebb6aa234f4387831c898f20ad.
>
> Reason for revert: Breaking a bunch of bots. e.g:
>
> https://luci-milo.appspot.com/swarming/task/3519cae0a03c7b10/steps/dm/0/stdout
>
> Original change's description:
> > Create new inset algorithm for spot shadows
> >
> > BUG=skia:
> >
> > Change-Id: If7c67c2a5b9beea28f86d13362a5156b46394d0e
> > Reviewed-on: https://skia-review.googlesource.com/9875
> > Commit-Queue: Ravi Mistry <rmistry@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> >
>
> TBR=jvanverth@google.com,bsalomon@google.com,rmistry@google.com,robertphillips@google.com,msarett@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Change-Id: I3d119ff631dbb1a41f873b9c8753d542ec91254e
> Reviewed-on: https://skia-review.googlesource.com/10112
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=jvanverth@google.com,bsalomon@google.com,rmistry@google.com,msarett@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Change-Id: Ib3998300606d3a2e2fb3a14b2088cfad48363501
Reviewed-on: https://skia-review.googlesource.com/10113
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/samplecode/SampleAndroidShadows.cpp b/samplecode/SampleAndroidShadows.cpp
index fa9cb50..271004e 100644
--- a/samplecode/SampleAndroidShadows.cpp
+++ b/samplecode/SampleAndroidShadows.cpp
@@ -500,8 +500,8 @@
paint.setColor(SK_ColorCYAN);
canvas->translate(250, 0);
lightPos.fX += 250;
- this->drawShadowedPath(canvas, fCubicPath, 16, paint, kAmbientAlpha,
- lightPos, kLightWidth, kSpotAlpha);
+ this->drawShadowedPath(canvas, fCubicPath, SkTMax(1.0f, 16 + fZDelta), paint,
+ kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
// circular reveal
SkPath tmpPath;
@@ -513,7 +513,7 @@
canvas->translate(-125, 60);
lightPos.fX -= 125;
lightPos.fY += 60;
- this->drawShadowedPath(canvas, tmpPath, 32, paint, .1f,
+ this->drawShadowedPath(canvas, tmpPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f,
lightPos, kLightWidth, .5f);
// perspective paths
@@ -532,7 +532,7 @@
lightPos = fLightPos;
lightPos.fX += pivot.fX + translate.fX;
lightPos.fY += pivot.fY + translate.fY;
- this->drawShadowedPath(canvas, fWideRectPath, 16, paint, .1f,
+ this->drawShadowedPath(canvas, fWideRectPath, SkTMax(1.0f, 16 + fZDelta), paint, .1f,
lightPos, kLightWidth, .5f);
pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
@@ -547,12 +547,12 @@
lightPos = fLightPos;
lightPos.fX += pivot.fX + translate.fX;
lightPos.fY += pivot.fY + translate.fY;
- this->drawShadowedPath(canvas, fWideOvalPath, 32, paint, .1f,
+ this->drawShadowedPath(canvas, fWideOvalPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f,
lightPos, kLightWidth, .5f);
}
bool onAnimate(const SkAnimTimer& timer) override {
- fAnimTranslate = timer.pingPong(10, 0, 200, -200);
+ fAnimTranslate = timer.pingPong(30, 0, 200, -200);
return true;
}