Revert of Lots of progress switching to SkColorSpace rather than SkColorProfileType (patchset #10 id:180001 of https://codereview.chromium.org/2069173002/ )

Reason for revert:
Mac crashes in GrUploadPixmapToTexture

Original issue's description:
> Lots of progress on switching to SkColorSpace rather than SkColorProfileType
>
> Fixed a bunch of code in Ganesh, as well as usage of SkColorProfileType in most of our tools (DM, SampleApp, Viewer, nanobench, skiaserve, HelloWorld).
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2069173002
>
> Committed: https://skia.googlesource.com/skia/+/6a61a875467646f8dbc37cfecf49e12d1f475170

TBR=reed@google.com,herb@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2072813002
diff --git a/tools/viewer/sk_app/WindowContext.cpp b/tools/viewer/sk_app/WindowContext.cpp
index ecac2cc..41bbd14 100755
--- a/tools/viewer/sk_app/WindowContext.cpp
+++ b/tools/viewer/sk_app/WindowContext.cpp
@@ -36,7 +36,7 @@
         SkImageInfo info = SkImageInfo::Make(fWidth, fHeight,
                                              fDisplayParams.fColorType,
                                              kUnknown_SkAlphaType,
-                                             fDisplayParams.fColorSpace);
+                                             fDisplayParams.fProfileType);
         return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info,
                                            fDisplayParams.fMSAASampleCount, &props);
     } else {
@@ -52,7 +52,7 @@
         SkImageInfo info = SkImageInfo::Make(fWidth, fHeight,
                                              fDisplayParams.fColorType,
                                              kUnknown_SkAlphaType,
-                                             fDisplayParams.fColorSpace);
+                                             fDisplayParams.fProfileType);
         SkBitmap bm;
         bm.allocPixels(info);
         renderSurface->getCanvas()->readPixels(&bm, 0, 0);