add gpu backend (not hooked up yet)



git-svn-id: http://skia.googlecode.com/svn/trunk@649 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/include/GrGLVertexBuffer.h b/gpu/include/GrGLVertexBuffer.h
new file mode 100644
index 0000000..6b99f57
--- /dev/null
+++ b/gpu/include/GrGLVertexBuffer.h
@@ -0,0 +1,55 @@
+/*
+    Copyright 2010 Google Inc.
+
+    Licensed under the Apache License, Version 2.0 (the "License");
+    you may not use this file except in compliance with the License.
+    You may obtain a copy of the License at
+
+         http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing, software
+    distributed under the License is distributed on an "AS IS" BASIS,
+    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+    See the License for the specific language governing permissions and
+    limitations under the License.
+ */
+
+
+#ifndef GrGLVertexBuffer_DEFINED
+#define GrGLVertexBuffer_DEFINED
+
+#include "GrVertexBuffer.h"
+#include "GrGLConfig.h"
+
+class GrGpuGL;
+
+class GrGLVertexBuffer : public GrVertexBuffer {
+protected:
+    GrGLVertexBuffer(GLuint id,
+                     GrGpuGL* gl,
+                     uint32_t sizeInBytes,
+                     bool dynamic);
+
+public:
+    virtual ~GrGLVertexBuffer();
+    
+    // overrides of GrVertexBuffer
+    virtual void abandon();
+    virtual void* lock();
+    virtual void unlock();
+    virtual bool isLocked() const;
+    virtual bool updateData(const void* src, uint32_t srcSizeInBytes);
+
+    GLuint bufferID() const;
+
+private:
+    GrGpuGL*     fGL;
+    GLuint       fBufferID;
+    void*        fLockPtr;
+
+    friend class GrGpuGL;
+
+    typedef GrVertexBuffer INHERITED;
+};
+
+#endif