fix for conic fuzz

A fuzzer generates a conic that hangs when drawn.
The quads that approximate the conics move up and down
in y, confusing the renderer.

This fix ensures that the split conic maintains the
same y direction as the original conic.

R=reed@google.com
BUG=647922
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2350263003

Review-Url: https://codereview.chromium.org/2350263003
diff --git a/src/core/SkGeometry.cpp b/src/core/SkGeometry.cpp
index a3ebfb3..027b65f 100644
--- a/src/core/SkGeometry.cpp
+++ b/src/core/SkGeometry.cpp
@@ -1153,6 +1153,12 @@
     return pow2;
 }
 
+// This was originally developed and tested for pathops: see SkOpTypes.h 
+// returns true if (a <= b <= c) || (a >= b >= c)
+static bool between(SkScalar a, SkScalar b, SkScalar c) {
+    return (a - b) * (c - b) <= 0;
+}
+
 static SkPoint* subdivide(const SkConic& src, SkPoint pts[], int level) {
     SkASSERT(level >= 0);
 
@@ -1162,6 +1168,32 @@
     } else {
         SkConic dst[2];
         src.chop(dst);
+        const SkScalar startY = src.fPts[0].fY;
+        const SkScalar endY = src.fPts[2].fY;
+        if (between(startY, src.fPts[1].fY, endY)) {
+            // If the input is monotonic and the output is not, the scan converter hangs.
+            // Ensure that the chopped conics maintain their y-order.
+            SkScalar midY = dst[0].fPts[2].fY;
+            if (!between(startY, midY, endY)) {
+                // If the computed midpoint is outside the ends, move it to the closer one.
+                SkScalar closerY = SkTAbs(midY - startY) < SkTAbs(midY - endY) ? startY : endY;
+                dst[0].fPts[2].fY = dst[1].fPts[0].fY = closerY;
+            }
+            if (!between(startY, dst[0].fPts[1].fY, dst[0].fPts[2].fY)) {
+                // If the 1st control is not between the start and end, put it at the start.
+                // This also reduces the quad to a line.
+                dst[0].fPts[1].fY = startY;
+            }
+            if (!between(dst[1].fPts[0].fY, dst[1].fPts[1].fY, endY)) {
+                // If the 2nd control is not between the start and end, put it at the end.
+                // This also reduces the quad to a line.
+                dst[1].fPts[1].fY = endY;
+            }
+            // Verify that all five points are in order.
+            SkASSERT(between(startY, dst[0].fPts[1].fY, dst[0].fPts[2].fY));
+            SkASSERT(between(dst[0].fPts[1].fY, dst[0].fPts[2].fY, dst[1].fPts[1].fY));
+            SkASSERT(between(dst[0].fPts[2].fY, dst[1].fPts[1].fY, endY));
+        }
         --level;
         pts = subdivide(dst[0], pts, level);
         return subdivide(dst[1], pts, level);
diff --git a/tests/PathTest.cpp b/tests/PathTest.cpp
index 483d14e..99a4e5b 100644
--- a/tests/PathTest.cpp
+++ b/tests/PathTest.cpp
@@ -157,6 +157,19 @@
     canvas->drawPath(path, paint);
 }
 
+static void test_fuzz_crbug_647922() {
+    auto surface(SkSurface::MakeRasterN32Premul(250, 250));
+    SkCanvas* canvas = surface->getCanvas();
+    SkPaint paint;
+    paint.setAntiAlias(true);
+    SkPath path;
+    path.moveTo(0, 0);
+    path.conicTo(SkBits2Float(0x00003939), SkBits2Float(0x42487fff),  // 2.05276e-41f, 50.125f
+            SkBits2Float(0x48082361), SkBits2Float(0x4408e8e9),  // 139406, 547.639f
+            SkBits2Float(0x4d1ade0f));  // 1.6239e+08f
+    canvas->drawPath(path, paint);
+}
+
 /**
  * In debug mode, this path was causing an assertion to fail in
  * SkPathStroker::preJoinTo() and, in Release, the use of an unitialized value.
@@ -4275,6 +4288,7 @@
 }
 
 DEF_TEST(Paths, reporter) {
+    test_fuzz_crbug_647922();
     test_fuzz_crbug_643933();
     test_sect_with_horizontal_needs_pinning();
     test_crbug_629455(reporter);