Fix cases of variable shadowing in /gm/.
If we manage to fix all the existing cases of variable shadowing, we
could enable -Wshadow.
Change-Id: I905459bf0bbaa205da7dc59e1910e345bed2af51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438538
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/gm/drawbitmaprect.cpp b/gm/drawbitmaprect.cpp
index e7f4f21..d160274 100644
--- a/gm/drawbitmaprect.cpp
+++ b/gm/drawbitmaprect.cpp
@@ -184,9 +184,10 @@
const int kPadX = 30;
const int kPadY = 40;
- SkPaint paint;
- paint.setAlphaf(0.125f);
- canvas->drawImageRect(fImage, SkRect::MakeIWH(gSize, gSize), SkSamplingOptions(), &paint);
+ SkPaint alphaPaint;
+ alphaPaint.setAlphaf(0.125f);
+ canvas->drawImageRect(fImage, SkRect::MakeIWH(gSize, gSize), SkSamplingOptions(),
+ &alphaPaint);
canvas->translate(SK_Scalar1 * kPadX / 2,
SK_Scalar1 * kPadY / 2);
SkPaint blackPaint;
@@ -237,16 +238,16 @@
// test the following code path:
// SkGpuDevice::drawPath() -> SkGpuDevice::drawWithMaskFilter()
SkIRect srcRect;
- SkPaint paint;
+ SkPaint maskPaint;
SkBitmap bm = make_chessbm(5, 5);
srcRect.setXYWH(1, 1, 3, 3);
- paint.setMaskFilter(SkMaskFilter::MakeBlur(
+ maskPaint.setMaskFilter(SkMaskFilter::MakeBlur(
kNormal_SkBlurStyle,
SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5))));
fProc(canvas, bm.asImage().get(), bm, srcRect, dstRect,
- SkSamplingOptions(SkFilterMode::kLinear), &paint);
+ SkSamplingOptions(SkFilterMode::kLinear), &maskPaint);
}
}