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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkProgramBuilder_DEFINED
#define GrVkProgramBuilder_DEFINED
#include "glsl/GrGLSLProgramBuilder.h"
#include "GrPipeline.h"
#include "vk/GrVkUniformHandler.h"
#include "vk/GrVkVaryingHandler.h"
#include "shaderc/shaderc.h"
#include "vulkan/vulkan.h"
class GrVkGpu;
class GrVkRenderPass;
class GrVkProgram;
class GrVkProgramBuilder : public GrGLSLProgramBuilder {
public:
/** Generates a shader program.
*
* The program implements what is specified in the stages given as input.
* After successful generation, the builder result objects are available
* to be used.
* @return true if generation was successful.
*/
static GrVkProgram* CreateProgram(GrVkGpu*,
const DrawArgs&,
GrPrimitiveType,
const GrVkRenderPass& renderPass);
const GrCaps* caps() const override;
const GrGLSLCaps* glslCaps() const override;
GrVkGpu* gpu() const { return fGpu; }
void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) override;
private:
GrVkProgramBuilder(GrVkGpu*, const DrawArgs&);
void emitSamplers(const GrProcessor&,
GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override;
GrVkProgram* finalize(const DrawArgs& args,
GrPrimitiveType primitiveType,
const GrVkRenderPass& renderPass);
static bool CreateVkShaderModule(const GrVkGpu* gpu,
VkShaderStageFlagBits stage,
const GrGLSLShaderBuilder& builder,
VkShaderModule* shaderModule,
VkPipelineShaderStageCreateInfo* stageInfo);
GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
GrVkGpu* fGpu;
GrVkVaryingHandler fVaryingHandler;
GrVkUniformHandler fUniformHandler;
SkTArray<UniformHandle> fSamplerUniforms;
typedef GrGLSLProgramBuilder INHERITED;
};
#endif