| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "sk_tool_utils.h" |
| |
| #include "SkColorSpace_Base.h" |
| #include "SkGradientShader.h" |
| #include "SkImagePriv.h" |
| #include "SkPM4fPriv.h" |
| #include "SkSurface.h" |
| #include "SkVertices.h" |
| |
| static const int gRectSize = 50; |
| static const SkScalar gScalarSize = SkIntToScalar(gRectSize); |
| static const int gTestWidth = 700; |
| static const int gTestHeight = 300; |
| |
| struct CellRenderer { |
| virtual void draw(SkCanvas* canvas) = 0; |
| virtual const char* label() = 0; |
| virtual ~CellRenderer() {} |
| }; |
| |
| struct PaintColorCellRenderer : public CellRenderer { |
| PaintColorCellRenderer(SkColor color) : fColor(color) {} |
| void draw(SkCanvas* canvas) override { |
| canvas->drawColor(fColor); |
| } |
| const char* label() override { |
| return "Paint Color"; |
| } |
| protected: |
| SkColor fColor; |
| }; |
| |
| struct BitmapCellRenderer : public CellRenderer { |
| BitmapCellRenderer(SkColor color, SkFilterQuality quality, float scale = 1.0f) |
| : fQuality(quality) { |
| int scaledSize = SkFloatToIntRound(scale * gRectSize); |
| fBitmap.allocPixels(SkImageInfo::MakeS32(scaledSize, scaledSize, kPremul_SkAlphaType)); |
| fBitmap.eraseColor(color); |
| const char* qualityNames[] = { "None", "Low", "Medium", "High" }; |
| fLabel = SkStringPrintf("Bitmap (%s)", qualityNames[quality]); |
| } |
| void draw(SkCanvas* canvas) override { |
| SkPaint paint; |
| paint.setFilterQuality(fQuality); |
| canvas->drawBitmapRect(fBitmap, SkRect::MakeIWH(gRectSize, gRectSize), &paint); |
| } |
| const char* label() override { |
| return fLabel.c_str(); |
| } |
| protected: |
| SkFilterQuality fQuality; |
| SkBitmap fBitmap; |
| SkString fLabel; |
| }; |
| |
| struct GradientCellRenderer : public CellRenderer { |
| GradientCellRenderer(SkColor colorOne, SkColor colorTwo, bool manyStops) { |
| fColors[0] = colorOne; |
| fColors[1] = colorTwo; |
| fManyStops = manyStops; |
| } |
| void draw(SkCanvas* canvas) override { |
| SkPoint points[2] = { |
| SkPoint::Make(0, 0), |
| SkPoint::Make(0, gScalarSize) |
| }; |
| SkPaint paint; |
| if (fManyStops) { |
| SkColor colors[4] ={ |
| fColors[0], fColors[0], fColors[1], fColors[1] |
| }; |
| paint.setShader(SkGradientShader::MakeLinear(points, colors, nullptr, 4, |
| SkShader::kClamp_TileMode)); |
| } else { |
| paint.setShader(SkGradientShader::MakeLinear(points, fColors, nullptr, 2, |
| SkShader::kClamp_TileMode)); |
| } |
| canvas->drawPaint(paint); |
| } |
| const char* label() override { |
| return "Linear Gradient"; |
| } |
| protected: |
| SkColor fColors[2]; |
| bool fManyStops; |
| }; |
| |
| struct VerticesCellRenderer : public CellRenderer { |
| VerticesCellRenderer(SkColor colorOne, SkColor colorTwo) { |
| fColors[0] = fColors[1] = colorOne; |
| fColors[2] = fColors[3] = colorTwo; |
| } |
| void draw(SkCanvas* canvas) override { |
| SkPaint paint; |
| SkPoint vertices[4] = { |
| SkPoint::Make(0, 0), |
| SkPoint::Make(gScalarSize, 0), |
| SkPoint::Make(gScalarSize, gScalarSize), |
| SkPoint::Make(0, gScalarSize) |
| }; |
| canvas->drawVertices(SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode, 4, vertices, |
| nullptr, fColors), |
| SkBlendMode::kModulate, paint); |
| } |
| const char* label() override { |
| return "Vertices"; |
| } |
| protected: |
| SkColor fColors[4]; |
| }; |
| |
| static void draw_gamut_grid(SkCanvas* canvas, SkTArray<std::unique_ptr<CellRenderer>>& renderers) { |
| // We want our colors in our wide gamut to be obviously visibly distorted from sRGB, so we use |
| // Wide Gamut RGB (with sRGB gamma, for HW acceleration) as the working space for this test: |
| const float gWideGamutRGB_toXYZD50[]{ |
| 0.7161046f, 0.1009296f, 0.1471858f, // -> X |
| 0.2581874f, 0.7249378f, 0.0168748f, // -> Y |
| 0.0000000f, 0.0517813f, 0.7734287f, // -> Z |
| }; |
| |
| SkMatrix44 wideGamutRGB_toXYZD50(SkMatrix44::kUninitialized_Constructor); |
| wideGamutRGB_toXYZD50.set3x3RowMajorf(gWideGamutRGB_toXYZD50); |
| |
| // Use the original canvas' color type, but account for gamma requirements |
| SkImageInfo origInfo = canvas->imageInfo(); |
| sk_sp<SkColorSpace> srgbCS; |
| sk_sp<SkColorSpace> wideCS; |
| switch (origInfo.colorType()) { |
| case kRGBA_8888_SkColorType: |
| case kBGRA_8888_SkColorType: |
| srgbCS = SkColorSpace::MakeSRGB(); |
| wideCS = SkColorSpace::MakeRGB(SkColorSpace::kSRGB_RenderTargetGamma, |
| wideGamutRGB_toXYZD50); |
| break; |
| case kRGBA_F16_SkColorType: |
| srgbCS = SkColorSpace::MakeSRGBLinear(); |
| wideCS = SkColorSpace::MakeRGB(SkColorSpace::kLinear_RenderTargetGamma, |
| wideGamutRGB_toXYZD50); |
| break; |
| default: |
| return; |
| } |
| SkASSERT(srgbCS); |
| SkASSERT(wideCS); |
| |
| // Make our two working surfaces (one sRGB, one Wide) |
| SkImageInfo srgbGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(), |
| kPremul_SkAlphaType, srgbCS); |
| SkImageInfo wideGamutInfo = SkImageInfo::Make(gRectSize, gRectSize, origInfo.colorType(), |
| kPremul_SkAlphaType, wideCS); |
| |
| sk_sp<SkSurface> srgbGamutSurface = canvas->makeSurface(srgbGamutInfo); |
| sk_sp<SkSurface> wideGamutSurface = canvas->makeSurface(wideGamutInfo); |
| if (!srgbGamutSurface || !wideGamutSurface) { |
| return; |
| } |
| SkCanvas* srgbGamutCanvas = srgbGamutSurface->getCanvas(); |
| SkCanvas* wideGamutCanvas = wideGamutSurface->getCanvas(); |
| |
| SkPaint textPaint; |
| textPaint.setAntiAlias(true); |
| textPaint.setColor(SK_ColorWHITE); |
| sk_tool_utils::set_portable_typeface(&textPaint); |
| |
| SkScalar x = 0, y = 0; |
| SkScalar textHeight = textPaint.getFontSpacing(); |
| |
| for (const auto& renderer : renderers) { |
| srgbGamutCanvas->clear(SK_ColorBLACK); |
| renderer->draw(srgbGamutCanvas); |
| wideGamutCanvas->clear(SK_ColorBLACK); |
| renderer->draw(wideGamutCanvas); |
| |
| canvas->drawText(renderer->label(), strlen(renderer->label()), x, y + textHeight, |
| textPaint); |
| |
| // Re-interpret the off-screen images, so we can see the raw data (eg, Wide gamut squares |
| // will look desaturated, relative to sRGB). |
| auto srgbImage = srgbGamutSurface->makeImageSnapshot(); |
| srgbImage = SkImageMakeRasterCopyAndAssignColorSpace(srgbImage.get(), |
| origInfo.colorSpace()); |
| canvas->drawImage(srgbImage, x, y + textHeight + 5); |
| x += (gScalarSize + 1); |
| |
| auto wideImage = wideGamutSurface->makeImageSnapshot(); |
| wideImage = SkImageMakeRasterCopyAndAssignColorSpace(wideImage.get(), |
| origInfo.colorSpace()); |
| canvas->drawImage(wideImage, x, y + textHeight + 5); |
| x += (gScalarSize + 10); |
| |
| if (x + (2 * gScalarSize + 1) > gTestWidth) { |
| x = 0; |
| y += (textHeight + gScalarSize + 10); |
| } |
| } |
| } |
| |
| DEF_SIMPLE_GM_BG(gamut, canvas, gTestWidth, gTestHeight, SK_ColorBLACK) { |
| SkTArray<std::unique_ptr<CellRenderer>> renderers; |
| |
| // sRGB primaries, rendered as paint color |
| renderers.emplace_back(new PaintColorCellRenderer(SK_ColorRED)); |
| renderers.emplace_back(new PaintColorCellRenderer(SK_ColorGREEN)); |
| |
| // sRGB primaries, rendered as bitmaps |
| renderers.emplace_back(new BitmapCellRenderer(SK_ColorRED, kNone_SkFilterQuality)); |
| renderers.emplace_back(new BitmapCellRenderer(SK_ColorGREEN, kLow_SkFilterQuality)); |
| // Larger bitmap to trigger mipmaps |
| renderers.emplace_back(new BitmapCellRenderer(SK_ColorRED, kMedium_SkFilterQuality, 2.0f)); |
| // Smaller bitmap to trigger bicubic |
| renderers.emplace_back(new BitmapCellRenderer(SK_ColorGREEN, kHigh_SkFilterQuality, 0.5f)); |
| |
| // Various gradients involving sRGB primaries and white/black |
| |
| // First with just two stops (implemented with uniforms on GPU) |
| renderers.emplace_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, false)); |
| renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, false)); |
| renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, false)); |
| |
| // ... and then with four stops (implemented with textures on GPU) |
| renderers.emplace_back(new GradientCellRenderer(SK_ColorRED, SK_ColorGREEN, true)); |
| renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorBLACK, true)); |
| renderers.emplace_back(new GradientCellRenderer(SK_ColorGREEN, SK_ColorWHITE, true)); |
| |
| // Vertex colors |
| renderers.emplace_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorRED)); |
| renderers.emplace_back(new VerticesCellRenderer(SK_ColorRED, SK_ColorGREEN)); |
| |
| draw_gamut_grid(canvas, renderers); |
| } |